* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
This updates the values automatically, which is perfect to reflect the growth of ASDK. I've wanted to do this for ages but the shield.io API didn't have the support up till now. We lose some granularity but I think this is worth it.
- update cocoapods numbers
- add slack badge - clicking it should take you to a slack invite landing page using a slack invite bot hosted on Heroku (Slackin)
As specified in #1086. Hey @appleguy Turns out these links have been there all along but were just hidden since they were using http (I think). The img.shields.io is a bit unstable at times but seems to be the best solution so far. Will update in future if better solutions come up!
AsyncDisplayKit -- specifically, the Multiplex image node -- depends on
the AssetsLibrary and Photos frameworks. Update the README and website
front page.
Update the README and asyncdisplaykit.org front page to mention ASDK
1.1's new additions -- ASMultiplexImageNode, ASNetworkImageNode, and
ASCollectionView.