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[ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own. (#2754)
* [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own. This also moves the @package definition of the instance variable to +FrameworkPrivate instead of Internal.h, because Internal.h should ideally not be used outside of the ASDisplayNode file setup. This has greatly reduced the number of imports of Internal.h. * [ASDisplayNode] Add ASDisplayNode+FrameworkSubclasses.h to share __instanceLock__ definition.
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@@ -14,8 +14,7 @@
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#import <AssetsLibrary/AssetsLibrary.h>
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#import "ASAvailability.h"
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#import "ASDisplayNode+Subclasses.h"
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#import "ASDisplayNode+FrameworkPrivate.h"
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#import "ASDisplayNode+FrameworkSubclasses.h"
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#import "ASDisplayNodeExtras.h"
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#import "ASLog.h"
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#import "ASPhotosFrameworkImageRequest.h"
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@@ -84,7 +83,6 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
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id _downloadIdentifier;
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// Properties
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ASDN::RecursiveMutex __instanceLock__;
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BOOL _shouldRenderProgressImages;
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//set on init only
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