diff --git a/docs/_docs/synchronous-concurrency.md b/docs/_docs/synchronous-concurrency.md index 3d838e3e..68e9aa45 100755 --- a/docs/_docs/synchronous-concurrency.md +++ b/docs/_docs/synchronous-concurrency.md @@ -12,6 +12,8 @@ By setting this property to YES, the main thread will be blocked until display h Using this option does not eliminate all of the performance advantages of Texture. Normally, a given node has been preloading and is almost done when it reaches the screen, so the blocking time is very short. Even if the rangeTuningParameters are set to 0 this option outperforms UIKit. While the main thread is waiting, all subnode display executes concurrently, thus synchronous concurrency. +See the NSSpain 2015 talk video for a visual walkthrough of this behavior. +
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