Fix many, many typos

Import external libraries with similar fixes as well
This commit is contained in:
Michael
2024-06-21 20:42:32 -04:00
parent 02c986d853
commit 8d28e428f5
82 changed files with 302 additions and 303 deletions
@@ -103,20 +103,20 @@ InlineMediaPrototype.prototype.toggleOnClick = function(mediaId) /* PUBLIC */
InlineMediaPrototype.prototype.show = function(mediaId) /* PUBLIC */
{
this.changeVisiblity(mediaId, "show");
this.changeVisibility(mediaId, "show");
};
InlineMediaPrototype.prototype.hide = function(mediaId) /* PUBLIC */
{
this.changeVisiblity(mediaId, "hide");
this.changeVisibility(mediaId, "hide");
};
InlineMediaPrototype.prototype.toggle = function(mediaId) /* PUBLIC */
{
this.changeVisiblity(mediaId, "toggle");
this.changeVisibility(mediaId, "toggle");
};
InlineMediaPrototype.prototype.changeVisiblity = function(mediaId, display) /* PRIVATE */
InlineMediaPrototype.prototype.changeVisibility = function(mediaId, display) /* PRIVATE */
{
var mediaElement = document.getInlineMediaById(mediaId);
@@ -140,7 +140,7 @@ InlineMediaPrototype.prototype.changeVisiblity = function(mediaId, display) /* P
self contained function. This makes it easier to maintain. */
/* Remove media */
var _changeVisiblityByRemoving = (function()
var _changeVisibilityByRemoving = (function()
{
if (this.willRemoveMedia(mediaId, mediaElement) === false) {
return;
@@ -152,7 +152,7 @@ InlineMediaPrototype.prototype.changeVisiblity = function(mediaId, display) /* P
}).bind(this);
/* Show media */
var _changeVisiblityByDisplaying = (function()
var _changeVisibilityByDisplaying = (function()
{
if (this.willShowMedia(mediaId, mediaElement) === false) {
return;
@@ -164,7 +164,7 @@ InlineMediaPrototype.prototype.changeVisiblity = function(mediaId, display) /* P
}).bind(this);
/* Load media */
var _changeVisiblityByLoading = (function()
var _changeVisibilityByLoading = (function()
{
var anchor = document.getInlineMediaAnchorById(mediaId);
@@ -202,14 +202,14 @@ InlineMediaPrototype.prototype.changeVisiblity = function(mediaId, display) /* P
the anchor which means the user can shift click that to load
the media again if they so choose. */
_changeVisiblityByRemoving();
_changeVisibilityByRemoving();
}
else if (mediaElement)
{
/* If the media already exists, then we have nothing
to do here other than set the display property. */
_changeVisiblityByDisplaying();
_changeVisibilityByDisplaying();
}
else
{
@@ -217,7 +217,7 @@ InlineMediaPrototype.prototype.changeVisiblity = function(mediaId, display) /* P
already exist in the DOM, which means we need to fire
off a request to load it. */
_changeVisiblityByLoading();
_changeVisibilityByLoading();
}
};
@@ -71,7 +71,7 @@ are also removed from the relevant buffer. */
_MessageBuffer._loadMessagesBatchSize = 200; /* PRIVATE */
/* _MessageBuffer._loadMessages() sets the following properties
when it performs an action. These proeprties are not used for
when it performs an action. These properties are not used for
anything other than state tracking. If false, new messages are
loaded, else the event is ignored. */
/* The user can scroll downward while messages are still being
@@ -662,7 +662,7 @@ _MessageBuffer.loadMessagesWithJump = function(lineNumber, callbackFunction) /*
lineNumberContents,
_MessageBuffer._loadMessagesBatchSize, // load X above
_MessageBuffer._loadMessagesBatchSize, // laod X below
_MessageBuffer._loadMessagesBatchSize, // load X below
(function(renderedMessages) {
requestPayload.renderedMessages = renderedMessages;
@@ -223,5 +223,5 @@ window.addEventListener("resize", _TextualScroller._documentResizedCallback, fal
document.addEventListener("visibilitychange", _TextualScroller._documentVisibilityChangedCallback, false);
/* Populate initial visiblity state and maybe create timer */
/* Populate initial visibility state and maybe create timer */
_TextualScroller._documentVisibilityChangedCallback();
@@ -75,7 +75,7 @@ _TextualScroller._documentScrolledCallback = function() /* PRIVATE */
{
var scrolledElement = _TextualScroller._scrolledElement;
/* Height of scrollabe area */
/* Height of scrollable area */
var scrollHeightPrevious = TextualScroller.scrollHeightCurrentValue;
var scrollHeightCurrent = scrolledElement.scrollHeight;
@@ -90,7 +90,7 @@ _TextualScroller._documentScrolledCallback = function() /* PRIVATE */
/* If nothing changed, we ignore the event.
It is possible to receive a scroll event but nothing changes
because we ignore elastic scrolling. User can reach bottom,
elsastic scroll, then bounce back. We get notification for
elastic scroll, then bounce back. We get notification for
both times we reach bottom, but values do not change. */
if (scrollHeightPrevious === scrollHeightCurrent &&
scrollPositionPrevious === scrollPositionCurrent)