181 lines
5.8 KiB
Swift
181 lines
5.8 KiB
Swift
//
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// InfiniteProgressView.swift
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// Telegram
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//
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// Created by Mikhail Filimonov on 24/11/2020.
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// Copyright © 2020 Telegram. All rights reserved.
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//
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import Foundation
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import AppKit
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private final class InfiniteProgressViewParameters: NSObject {
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let color: NSColor
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let progress: CGFloat
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let lineWidth: CGFloat?
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init(color: NSColor, progress: CGFloat, lineWidth: CGFloat?) {
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self.color = color
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self.progress = progress
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self.lineWidth = lineWidth
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}
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}
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private final class InfiniteLayer : CALayer {
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var parameters: InfiniteProgressViewParameters? {
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didSet {
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self.setNeedsDisplay()
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}
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}
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override func draw(in context: CGContext) {
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if let parameters = parameters {
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context.setStrokeColor(parameters.color.cgColor)
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let factor = bounds.size.width / 50.0
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var progress = parameters.progress
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if progress > 1.0 {
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progress = progress - 1.0
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}
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let startAngle = -CGFloat.pi / 2.0
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let endAngle = CGFloat(progress) * 2.0 * CGFloat.pi + startAngle
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progress = min(1.0, progress)
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let lineWidth: CGFloat = parameters.lineWidth ?? max(1.6, 2.25 * factor)
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let pathDiameter: CGFloat
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if parameters.lineWidth != nil {
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pathDiameter = bounds.size.width - lineWidth
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} else {
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pathDiameter = bounds.size.width - lineWidth - 2.5 * 2.0
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}
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let path = CGMutablePath()
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path.addArc(center: CGPoint(x: bounds.size.width / 2.0, y: bounds.size.height / 2.0), radius: pathDiameter / 2.0, startAngle: startAngle, endAngle: endAngle, clockwise: parameters.progress >= 1)
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context.setLineWidth(lineWidth)
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context.setLineCap(.round)
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context.addPath(path)
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context.strokePath()
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}
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}
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}
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public final class InfiniteProgressView: View {
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var progressAnimationCompleted: (() -> Void)?
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private var progress_Animation: DisplayLinkAnimator?
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private var indefiniteProgress_Animation: DisplayLinkAnimator?
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private let pLayer = InfiniteLayer()
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public var color: NSColor {
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didSet {
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self.setNeedsDisplay()
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}
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}
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private var effectiveProgress: CGFloat = 0.0 {
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didSet {
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self.setNeedsDisplay()
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pLayer.parameters = self.parameters
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}
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}
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public var progress: CGFloat? {
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didSet {
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self.progress_Animation = nil
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if let progress = self.progress {
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indefiniteProgress_Animation = nil
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var duration = 0.2
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let delta = max(0.0, progress - self.effectiveProgress)
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if delta > 0.25 {
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duration += Double(min(0.45, 0.45 * ((delta - 0.25) * 5)))
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}
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self.progress_Animation = DisplayLinkAnimator.init(duration: duration, from: self.effectiveProgress, to: progress, update: { [weak self] value in
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self?.effectiveProgress = value
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}, completion: {
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})
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} else if indefiniteProgress_Animation == nil {
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self.progress_Animation = DisplayLinkAnimator(duration: 2.5, from: 0, to: 2, update: { [weak self] value in
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self?.effectiveProgress = value
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}, completion: { [weak self] in
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self?.indefiniteProgress_Animation = nil
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self?.progress = nil
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})
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}
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}
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}
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public var isAnimatingProgress: Bool {
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return self.progress_Animation != nil
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}
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let lineWidth: CGFloat?
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public init(color: NSColor, lineWidth: CGFloat?) {
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self.color = color
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self.lineWidth = lineWidth
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super.init()
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pLayer.contentsScale = backingScaleFactor
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layer?.addSublayer(pLayer)
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}
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public override func viewDidChangeBackingProperties() {
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super.viewDidChangeBackingProperties()
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pLayer.contentsScale = backingScaleFactor
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}
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public override func layout() {
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super.layout()
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pLayer.frame = bounds
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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required init(frame frameRect: NSRect) {
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fatalError("init(frame:) has not been implemented")
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}
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private var parameters: InfiniteProgressViewParameters {
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return InfiniteProgressViewParameters(color: self.color, progress: self.effectiveProgress, lineWidth: self.lineWidth)
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}
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public override func viewDidMoveToWindow() {
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super.viewDidMoveToWindow()
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if window != nil {
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let basicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
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basicAnimation.duration = 1.5
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var fromValue = Float.pi + 0.58
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if let presentation = self.pLayer.presentation(), let value = (presentation.value(forKeyPath: "transform.rotation.z") as? NSNumber)?.floatValue {
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fromValue = value
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}
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basicAnimation.fromValue = NSNumber(value: fromValue)
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basicAnimation.toValue = NSNumber(value: fromValue + Float.pi * 2.0)
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basicAnimation.repeatCount = Float.infinity
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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basicAnimation.beginTime = 0.0
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self.pLayer.add(basicAnimation, forKey: "progressRotation")
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} else {
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self.pLayer.removeAllAnimations()
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}
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}
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public override func draw(_ layer: CALayer, in context: CGContext) {
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super.draw(layer, in: context)
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}
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}
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