Auto-animating loading indicator with three visual styles:
- Dots (braille rotation), Line (ASCII rotation), Bouncing (Larson scanner
with fade trail). Time-based frame calculation ensures each spinner runs
at its own speed independent of render triggers.
Configurable: SpinnerSpeed (.slow/.regular/.fast), BouncingTrackWidth
(.minimum/.default/.maximum/.fixed(Int)), BouncingTrailLength
(.short/.regular/.long), custom color.
Run loop upgraded from 100ms to 40ms polling (~25 FPS) to support
smooth animations.
Implement SwiftUI-style structural identity so @State values survive
full view-tree reconstruction on every render pass. State is keyed by
ViewIdentity (path-based) and property index in a central StateStorage.
- Add ViewIdentity (path-based structural identity for views)
- Add StateStorage with GC and branch invalidation
- Refactor @State to self-hydrate from StateStorage during init
- Set root hydration context in RenderLoop before app.body evaluation
- Extend RenderContext with identity propagation helpers
- Add ConditionalView branch invalidation on switch
- Remove scene cache from RenderLoop (app.body evaluated fresh per frame)
- Enhance Example App pages with @State (ButtonsPage, OverlaysPage, ContainersPage)
- Update DocC articles (StateManagement, RenderCycle)
- Add 12 tests for state storage identity