Files
SwiftLint/Source/SwiftLintCore/Extensions/RandomAccessCollection+Swiftlint.swift
JP Simard 86d60400c1 Move core SwiftLint functionality to new SwiftLintCore module
Over the years, SwiftLintFramework had become a fairly massive monolith,
containing over 400 source files with both core infrastructure and
rules.

Architecturally, the rules should rely on the core infrastructure but
not the other way around. There are two exceptions to this:
`custom_rules` and `superfluous_disable_command` which need special
integration with the linter infrastructure.

Now the time has come to formalize this architecture and one way to do
that is to move the core SwiftLint functionality out of
SwiftLintFramework and into a new SwiftLintCore module that the rules
can depend on.

Beyond enforcing architectural patterns, this also has the advantage of
speeding up incremental compilation by skipping rebuilding the core
functionality when iterating on rules.

Because the core functionality is always useful when building rules, I'm
opting to import SwiftLintCore in SwiftLintFramework as `@_exported` so
that it's implicitly available to all files in SwiftLintFramework
without needing to import it directly.

In a follow-up I'll also split the built-in rules and the extra rules
into their own modules. More modularization is possible from there, but
not planned.

The bulk of this PR just moves files from `Source/SwiftLintFramework/*`
to `Source/SwiftLintCore/*`. There are some other changes that can't be
split up into their own PRs:

* Change jazzy to document the SwiftLintCore module instead of
  SwiftLintFramework.
* Change imports in unit tests to reflect where code was moved to.
* Update `sourcery` make rule to reflect where code was moved to.
* Create a new `coreRules` array and register those rules with the
  registry. This allows the `custom_rules` and
  `superfluous_disable_command` rule implementations to remain internal
  to the SwiftLintCore module, preventing more implementation details
  from leaking across architectural layers.
* Move `RuleRegistry.registerAllRulesOnce()` out of the type declaration
  and up one level so it can access rules defined downstream from
  SwiftLintCore.
2023-04-26 21:10:19 -04:00

59 lines
2.3 KiB
Swift

public extension RandomAccessCollection where Index == Int {
/// Returns the first index in which an element of the collection satisfies the given predicate.
/// The collection assumed to be sorted. If collection is not have sorted values the result is undefined.
///
/// The idea is to get first index of a function for which the given predicate evaluates to true.
///
/// let values = [1,2,3,4,5]
/// let idx = values.firstIndexAssumingSorted(where: { $0 > 3 })
///
/// // false, false, false, true, true
/// // ^
/// // therefore idx == 3
///
/// - parameter predicate: A closure that takes an element as its argument
/// and returns a Boolean value that indicates whether the passed element
/// represents a match.
///
/// - returns: The index of the first element for which `predicate` returns `true`.
/// If no elements in the collection satisfy the given predicate, returns `nil`.
///
/// - complexity: O(log(*n*)), where *n* is the length of the collection.
///
/// - throws: Rethrows errors thrown by the predicate.
@inlinable
func firstIndexAssumingSorted(where predicate: (Self.Element) throws -> Bool) rethrows -> Int? {
// Predicate should divide a collection to two pairs of values
// "bad" values for which predicate returns `false``
// "good" values for which predicate return `true`
// false false false false false true true true
// ^
// The idea is to get _first_ index which for which the predicate returns `true`
let lastIndex = count
// The index that represents where bad values start
var badIndex = -1
// The index that represents where good values start
var goodIndex = lastIndex
var midIndex = (badIndex + goodIndex) / 2
while badIndex + 1 < goodIndex {
if try predicate(self[midIndex]) {
goodIndex = midIndex
} else {
badIndex = midIndex
}
midIndex = (badIndex + goodIndex) / 2
}
// We're out of bounds, no good items in array
if midIndex == lastIndex {
return nil
}
return goodIndex
}
}