internal struct PrivateSwiftUIStatePropertyRuleExamples { static let nonTriggeringExamples: [Example] = [ Example(""" struct MyApp: App { @State private var isPlaying: Bool = false } """), Example(""" struct MyScene: Scene { @State private var isPlaying: Bool = false } """), Example(""" struct CofntentView: View { @State private var isPlaying: Bool = false } """), Example(""" struct ContentView: View { @State private var isPlaying: Bool = false struct InnerView: View { @State private var showsIndicator: Bool = false } } """), Example(""" struct MyStruct { struct ContentView: View { @State private var isPlaying: Bool = false } } """), Example(""" struct MyStruct { struct ContentView: View { @State private var isPlaying: Bool = false } @State var nonTriggeringState: Bool = false } """), Example(""" struct ContentView: View { var s: Int { @State var s: Int = 3 return s } var body: some View { Text("") } } """), Example(""" struct ContentView: View { var isPlaying = false } """), Example(""" struct MyApp: App { @StateObject private var model = DataModel() } """), Example(""" struct MyScene: Scene { @StateObject private var model = DataModel() } """), Example(""" struct ContentView: View { @StateObject private var model = DataModel() } """), Example(""" struct MyStruct { struct ContentView: View { @StateObject private var dataModel = DataModel() } @StateObject var nonTriggeringObject = MyModel() } """), Example(""" struct Foo { @State var bar = false } """), Example(""" class Foo: ObservableObject { @State var bar = Bar() } """), Example(""" extension MyObject { struct ContentView: View { @State private var isPlaying: Bool = false } } """), Example(""" actor ContentView: View { @State private var isPlaying: Bool = false } """) ] static let triggeringExamples: [Example] = [ Example(""" struct MyApp: App { @State ↓var isPlaying: Bool = false } """), Example(""" struct MyScene: Scene { @State ↓public var isPlaying: Bool = false } """), Example(""" struct ContentView: View { @State ↓var isPlaying: Bool = false } """), Example(""" struct ContentView: View { struct InnerView: View { @State private var showsIndicator: Bool = false } @State ↓var isPlaying: Bool = false } """), Example(""" struct MyStruct { struct ContentView: View { @State ↓var isPlaying: Bool = false } } """), Example(""" struct MyStruct { struct ContentView: View { @State ↓var isPlaying: Bool = false } @State var isPlaying: Bool = false } """), Example(""" final class ContentView: View { @State ↓var isPlaying: Bool = false } """), Example(""" extension MyObject { struct ContentView: View { @State ↓var isPlaying: Bool = false } } """), Example(""" actor ContentView: View { @State ↓var isPlaying: Bool = false } """), Example(""" struct MyApp: App { @StateObject ↓var model = DataModel() } """), Example(""" struct MyScene: Scene { @StateObject ↓var model = DataModel() } """), Example(""" struct ContentView: View { @StateObject ↓var model = DataModel() } """), Example(""" struct ContentView: View { @State ↓private(set) var isPlaying = false """), Example(""" struct ContentView: View { @State ↓fileprivate(set) public var isPlaying = false """) ] static let corrections: [Example: Example] = [ Example(""" struct ContentView: View { @State ↓var isPlaying: Bool = false } """): Example(""" struct ContentView: View { @State private var isPlaying: Bool = false } """), Example(""" struct ContentView: View { @State public ↓var isPlaying: Bool = false } """): Example(""" struct ContentView: View { @State private var isPlaying: Bool = false } """), Example(""" struct ContentView: View { @State private(set) ↓var isPlaying: Bool = false } """): Example(""" struct ContentView: View { @State private var isPlaying: Bool = false } """), Example(""" struct ContentView: View { @State /// This will track if the content is currently playing private(set) // This is another comment about this property public ↓var isPlaying: Bool = false } """): Example(""" struct ContentView: View { @State /// This will track if the content is currently playing // This is another comment about this property private var isPlaying: Bool = false } """), Example(""" struct MyApp: App { @State /// This will track if the content is currently playing ↓var isPlaying: Bool = false } """): Example(""" struct MyApp: App { @State /// This will track if the content is currently playing private var isPlaying: Bool = false } """), Example(""" struct MyScene: Scene { @State /* This is a comment */ ↓var isPlaying: Bool = false } """): Example(""" struct MyScene: Scene { @State /* This is a comment */ private var isPlaying: Bool = false } """), Example(""" struct ContentView: View { @State /// This will track if the content is currently playing ↓var isPlaying: Bool = false } """): Example(""" struct ContentView: View { @State /// This will track if the content is currently playing private var isPlaying: Bool = false } """) ] }