// // SceneViewController.swift // Example // // Created by Nick Lockwood on 11/12/2018. // Copyright © 2018 Nick Lockwood. All rights reserved. // import Euclid import SceneKit import UIKit final class SceneViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // create a new scene let scene = SCNScene() // create and add a camera to the scene let cameraNode = SCNNode() cameraNode.camera = SCNCamera() scene.rootNode.addChildNode(cameraNode) // place the camera cameraNode.position = SCNVector3(x: 0, y: 0, z: 3) // create some geometry using Euclid let cube = Mesh.cube(size: 0.8, material: UIColor.red) let sphere = Mesh.sphere(slices: 40, material: UIColor.blue) let mesh = cube.subtract(sphere) // create SCNNode let geometry = SCNGeometry(mesh) { let material = SCNMaterial() material.diffuse.contents = $0 as? UIColor return material } let node = SCNNode(geometry: geometry) scene.rootNode.addChildNode(node) // configure the SCNView let scnView = view as! SCNView scnView.scene = scene scnView.autoenablesDefaultLighting = true scnView.allowsCameraControl = true scnView.showsStatistics = true scnView.backgroundColor = .white } override var shouldAutorotate: Bool { return true } override var prefersStatusBarHidden: Bool { return true } }