* files reorganization (#432) * fix podspec * only include swift files * Fix broken readme paths (#433) * update links * fix french link * split skeleton debug to public and internal methods (#434) * Add build phase to execute SwiftLint (#435) * update tvOS tests * Refactor Extensions folder (#436) * Reorganize SkeletonAppearance (#437) * reorganize helpers and builders folders (#438) * Refactor flow and multilines (#439) * Reorganize collections folder (#440) * reorganize collections folder * update podspec * Refactor SkeletonView facade (#441) * reorganize collections folder * update podspec * refactor skeletonview facade * fix conflict * update iOS example * fix github workflows * update tvOS example project build settings
57 lines
1.9 KiB
Swift
57 lines
1.9 KiB
Swift
//
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// Copyright SkeletonView. All Rights Reserved.
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//
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// Licensed under the MIT License (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/MIT
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//
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// GradientDirection+Animations.swift
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//
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// Created by Juanpe Catalán on 19/8/21.
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import UIKit
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typealias GradientAnimationPoint = (from: CGPoint, to: CGPoint)
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extension GradientDirection {
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// codebeat:disable[ABC]
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var startPoint: GradientAnimationPoint {
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switch self {
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case .leftRight:
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return (from: CGPoint(x: -1, y: 0.5), to: CGPoint(x: 1, y: 0.5))
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case .rightLeft:
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return (from: CGPoint(x: 1, y: 0.5), to: CGPoint(x: -1, y: 0.5))
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case .topBottom:
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return (from: CGPoint(x: 0.5, y: -1), to: CGPoint(x: 0.5, y: 1))
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case .bottomTop:
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return (from: CGPoint(x: 0.5, y: 1), to: CGPoint(x: 0.5, y: -1))
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case .topLeftBottomRight:
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return (from: CGPoint(x: -1, y: -1), to: CGPoint(x: 1, y: 1))
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case .bottomRightTopLeft:
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return (from: CGPoint(x: 1, y: 1), to: CGPoint(x: -1, y: -1))
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}
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}
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var endPoint: GradientAnimationPoint {
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switch self {
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case .leftRight:
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return (from: CGPoint(x: 0, y: 0.5), to: CGPoint(x: 2, y: 0.5))
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case .rightLeft:
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return ( from: CGPoint(x: 2, y: 0.5), to: CGPoint(x: 0, y: 0.5))
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case .topBottom:
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return ( from: CGPoint(x: 0.5, y: 0), to: CGPoint(x: 0.5, y: 2))
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case .bottomTop:
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return ( from: CGPoint(x: 0.5, y: 2), to: CGPoint(x: 0.5, y: 0))
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case .topLeftBottomRight:
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return ( from: CGPoint(x: 0, y: 0), to: CGPoint(x: 2, y: 2))
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case .bottomRightTopLeft:
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return ( from: CGPoint(x: 2, y: 2), to: CGPoint(x: 0, y: 0))
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}
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}
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// codebeat:enable[ABC]
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}
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