Files
SideMenu/Pod/Classes/SideMenuTransition.swift
T

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Swift

//
// SideMenuTransition.swift
// Pods
//
// Created by Jon Kent on 1/14/16.
//
//
import UIKit
open class SideMenuTransition: UIPercentDrivenInteractiveTransition {
fileprivate var presenting = false
fileprivate var interactive = false
fileprivate static weak var originalSuperview: UIView?
fileprivate static weak var activeGesture: UIGestureRecognizer?
fileprivate static var switchMenus = false
internal static let singleton = SideMenuTransition()
internal static var presentDirection: UIRectEdge = .left
internal static weak var tapView: UIView? {
didSet {
guard let tapView = tapView else {
return
}
tapView.autoresizingMask = [.flexibleHeight, .flexibleWidth]
let exitPanGesture = UIPanGestureRecognizer()
exitPanGesture.addTarget(SideMenuTransition.self, action:#selector(SideMenuTransition.handleHideMenuPan(_:)))
let exitTapGesture = UITapGestureRecognizer()
exitTapGesture.addTarget(SideMenuTransition.self, action: #selector(SideMenuTransition.handleHideMenuTap(_:)))
tapView.addGestureRecognizer(exitPanGesture)
tapView.addGestureRecognizer(exitTapGesture)
}
}
internal static weak var statusBarView: UIView? {
didSet {
guard let statusBarView = statusBarView else {
return
}
if let menuShrinkBackgroundColor = SideMenuManager.menuAnimationBackgroundColor {
statusBarView.backgroundColor = menuShrinkBackgroundColor
} else {
statusBarView.backgroundColor = UIColor.black
}
statusBarView.isUserInteractionEnabled = false
}
}
// prevent instantiation
fileprivate override init() {
super.init()
NotificationCenter.default.addObserver(self, selector:#selector(SideMenuTransition.handleNotification), name: NSNotification.Name.UIApplicationDidEnterBackground, object: nil)
NotificationCenter.default.addObserver(self, selector:#selector(SideMenuTransition.handleNotification), name: NSNotification.Name.UIApplicationWillChangeStatusBarFrame, object: nil)
}
deinit {
NotificationCenter.default.removeObserver(SideMenuTransition.singleton)
}
fileprivate class var presentingViewControllerForMenu: UIViewController? {
get {
return SideMenuManager.menuLeftNavigationController?.presentingViewController ?? SideMenuManager.menuRightNavigationController?.presentingViewController
}
}
fileprivate class var viewControllerForMenu: UISideMenuNavigationController? {
get {
return SideMenuTransition.presentDirection == .left ? SideMenuManager.menuLeftNavigationController : SideMenuManager.menuRightNavigationController
}
}
fileprivate class var visibleViewController: UIViewController? {
get {
return getVisibleViewControllerFromViewController(UIApplication.shared.keyWindow?.rootViewController)
}
}
fileprivate class func getVisibleViewControllerFromViewController(_ viewController: UIViewController?) -> UIViewController? {
if let navigationController = viewController as? UINavigationController {
return getVisibleViewControllerFromViewController(navigationController.visibleViewController)
} else if let tabBarController = viewController as? UITabBarController {
return getVisibleViewControllerFromViewController(tabBarController.selectedViewController)
} else if let presentedViewController = viewController?.presentedViewController {
return getVisibleViewControllerFromViewController(presentedViewController)
}
return viewController
}
internal class func handlePresentMenuLeftScreenEdge(_ edge: UIScreenEdgePanGestureRecognizer) {
SideMenuTransition.presentDirection = .left
handlePresentMenuPan(edge)
}
internal class func handlePresentMenuRightScreenEdge(_ edge: UIScreenEdgePanGestureRecognizer) {
SideMenuTransition.presentDirection = .right
handlePresentMenuPan(edge)
}
internal class func handlePresentMenuPan(_ pan: UIPanGestureRecognizer) {
if activeGesture == nil {
activeGesture = pan
} else if pan != activeGesture {
pan.isEnabled = false
pan.isEnabled = true
return
}
// how much distance have we panned in reference to the parent view?
guard let view = presentingViewControllerForMenu?.view ?? pan.view else {
return
}
let transform = view.transform
view.transform = .identity
let translation = pan.translation(in: pan.view!)
view.transform = transform
// do some math to translate this to a percentage based value
if !singleton.interactive {
if translation.x == 0 {
return // not sure which way the user is swiping yet, so do nothing
}
if !(pan is UIScreenEdgePanGestureRecognizer) {
SideMenuTransition.presentDirection = translation.x > 0 ? .left : .right
}
if let menuViewController = viewControllerForMenu, let visibleViewController = visibleViewController {
singleton.interactive = true
visibleViewController.present(menuViewController, animated: true, completion: nil)
} else {
return
}
}
let direction: CGFloat = SideMenuTransition.presentDirection == .left ? 1 : -1
let distance = translation.x / SideMenuManager.menuWidth
// now lets deal with different states that the gesture recognizer sends
switch (pan.state) {
case .began, .changed:
if pan is UIScreenEdgePanGestureRecognizer {
singleton.update(min(distance * direction, 1))
} else if distance > 0 && SideMenuTransition.presentDirection == .right && SideMenuManager.menuLeftNavigationController != nil {
SideMenuTransition.presentDirection = .left
switchMenus = true
singleton.cancel()
} else if distance < 0 && SideMenuTransition.presentDirection == .left && SideMenuManager.menuRightNavigationController != nil {
SideMenuTransition.presentDirection = .right
switchMenus = true
singleton.cancel()
} else {
singleton.update(min(distance * direction, 1))
}
default:
singleton.interactive = false
view.transform = .identity
let velocity = pan.velocity(in: pan.view!).x * direction
view.transform = transform
if velocity >= 100 || velocity >= -50 && abs(distance) >= 0.5 {
// bug workaround: animation briefly resets after call to finishInteractiveTransition() but before animateTransition completion is called.
if ProcessInfo().operatingSystemVersion.majorVersion == 8 && singleton.percentComplete > 1 - CGFloat.ulpOfOne {
singleton.update(0.9999)
}
singleton.finish()
activeGesture = nil
} else {
singleton.cancel()
activeGesture = nil
}
}
}
internal class func handleHideMenuPan(_ pan: UIPanGestureRecognizer) {
if activeGesture == nil {
activeGesture = pan
} else if pan != activeGesture {
pan.isEnabled = false
pan.isEnabled = true
return
}
let translation = pan.translation(in: pan.view!)
let direction:CGFloat = SideMenuTransition.presentDirection == .left ? -1 : 1
let distance = translation.x / SideMenuManager.menuWidth * direction
switch (pan.state) {
case .began:
singleton.interactive = true
presentingViewControllerForMenu?.dismiss(animated: true, completion: nil)
case .changed:
singleton.update(max(min(distance, 1), 0))
default:
singleton.interactive = false
let velocity = pan.velocity(in: pan.view!).x * direction
if velocity >= 100 || velocity >= -50 && distance >= 0.5 {
// bug workaround: animation briefly resets after call to finishInteractiveTransition() but before animateTransition completion is called.
if ProcessInfo().operatingSystemVersion.majorVersion == 8 && singleton.percentComplete > 1 - CGFloat.ulpOfOne {
singleton.update(0.9999)
}
singleton.finish()
activeGesture = nil
} else {
singleton.cancel()
activeGesture = nil
}
}
}
internal class func handleHideMenuTap(_ tap: UITapGestureRecognizer) {
presentingViewControllerForMenu?.dismiss(animated: true, completion: nil)
}
internal class func hideMenuStart() {
guard let mainViewController = presentingViewControllerForMenu,
let menuView = SideMenuTransition.presentDirection == .left ? SideMenuManager.menuLeftNavigationController?.view : SideMenuManager.menuRightNavigationController?.view else {
return
}
mainViewController.view.transform = .identity
mainViewController.view.alpha = 1
mainViewController.view.frame.origin.y = 0
menuView.transform = .identity
menuView.frame.origin.y = 0
menuView.frame.size.width = SideMenuManager.menuWidth
menuView.frame.size.height = mainViewController.view.frame.height // in case status bar height changed
var statusBarFrame = UIApplication.shared.statusBarFrame
let statusBarOffset = SideMenuManager.appScreenRect.size.height - mainViewController.view.frame.maxY
// For in-call status bar, height is normally 40, which overlaps view. Instead, calculate height difference
// of view and set height to fill in remaining space.
if statusBarOffset >= CGFloat.ulpOfOne {
statusBarFrame.size.height = statusBarOffset
}
SideMenuTransition.statusBarView?.frame = statusBarFrame
SideMenuTransition.statusBarView?.alpha = 0
switch SideMenuManager.menuPresentMode {
case .viewSlideOut:
menuView.alpha = 1 - SideMenuManager.menuAnimationFadeStrength
menuView.frame.origin.x = SideMenuTransition.presentDirection == .left ? 0 : mainViewController.view.frame.width - SideMenuManager.menuWidth
mainViewController.view.frame.origin.x = 0
menuView.transform = CGAffineTransform(scaleX: SideMenuManager.menuAnimationTransformScaleFactor, y: SideMenuManager.menuAnimationTransformScaleFactor)
case .viewSlideInOut:
menuView.alpha = 1
menuView.frame.origin.x = SideMenuTransition.presentDirection == .left ? -menuView.frame.width : mainViewController.view.frame.width
mainViewController.view.frame.origin.x = 0
case .menuSlideIn:
menuView.alpha = 1
menuView.frame.origin.x = SideMenuTransition.presentDirection == .left ? -menuView.frame.width : mainViewController.view.frame.width
case .menuDissolveIn:
menuView.alpha = 0
menuView.frame.origin.x = SideMenuTransition.presentDirection == .left ? 0 : mainViewController.view.frame.width - SideMenuManager.menuWidth
mainViewController.view.frame.origin.x = 0
}
}
internal class func hideMenuComplete() {
guard let mainViewController = presentingViewControllerForMenu,
let menuView = viewControllerForMenu?.view else {
return
}
SideMenuTransition.tapView?.removeFromSuperview()
SideMenuTransition.statusBarView?.removeFromSuperview()
mainViewController.view.motionEffects.removeAll()
mainViewController.view.layer.shadowOpacity = 0
menuView.layer.shadowOpacity = 0
if let topNavigationController = mainViewController as? UINavigationController {
topNavigationController.interactivePopGestureRecognizer!.isEnabled = true
}
if let originalSuperview = originalSuperview {
originalSuperview.addSubview(mainViewController.view)
let y = originalSuperview.bounds.height - mainViewController.view.frame.size.height
mainViewController.view.frame.origin.y = max(y, 0)
}
}
internal class func presentMenuStart() {
guard let menuView = viewControllerForMenu?.view,
let mainViewController = presentingViewControllerForMenu else {
return
}
menuView.alpha = 1
menuView.transform = .identity
menuView.frame.size.width = SideMenuManager.menuWidth
let size = SideMenuManager.appScreenRect.size
menuView.frame.origin.x = SideMenuTransition.presentDirection == .left ? 0 : size.width - SideMenuManager.menuWidth
mainViewController.view.transform = .identity
mainViewController.view.frame.size.width = size.width
let statusBarOffset = size.height - menuView.bounds.height
mainViewController.view.bounds.size.height = size.height - max(statusBarOffset, 0)
mainViewController.view.frame.origin.y = 0
var statusBarFrame = UIApplication.shared.statusBarFrame
// For in-call status bar, height is normally 40, which overlaps view. Instead, calculate height difference
// of view and set height to fill in remaining space.
if statusBarOffset >= CGFloat.ulpOfOne {
statusBarFrame.size.height = statusBarOffset
}
SideMenuTransition.tapView?.transform = .identity
SideMenuTransition.tapView?.bounds = mainViewController.view.bounds
SideMenuTransition.statusBarView?.frame = statusBarFrame
SideMenuTransition.statusBarView?.alpha = 1
switch SideMenuManager.menuPresentMode {
case .viewSlideOut, .viewSlideInOut:
mainViewController.view.layer.shadowColor = SideMenuManager.menuShadowColor.cgColor
mainViewController.view.layer.shadowRadius = SideMenuManager.menuShadowRadius
mainViewController.view.layer.shadowOpacity = SideMenuManager.menuShadowOpacity
mainViewController.view.layer.shadowOffset = CGSize(width: 0, height: 0)
let direction:CGFloat = SideMenuTransition.presentDirection == .left ? 1 : -1
mainViewController.view.frame.origin.x = direction * (menuView.frame.width)
case .menuSlideIn, .menuDissolveIn:
if SideMenuManager.menuBlurEffectStyle == nil {
menuView.layer.shadowColor = SideMenuManager.menuShadowColor.cgColor
menuView.layer.shadowRadius = SideMenuManager.menuShadowRadius
menuView.layer.shadowOpacity = SideMenuManager.menuShadowOpacity
menuView.layer.shadowOffset = CGSize(width: 0, height: 0)
}
mainViewController.view.frame.origin.x = 0
}
if SideMenuManager.menuPresentMode != .viewSlideOut {
mainViewController.view.transform = CGAffineTransform(scaleX: SideMenuManager.menuAnimationTransformScaleFactor, y: SideMenuManager.menuAnimationTransformScaleFactor)
if SideMenuManager.menuAnimationTransformScaleFactor > 1 {
SideMenuTransition.tapView?.transform = mainViewController.view.transform
}
mainViewController.view.alpha = 1 - SideMenuManager.menuAnimationFadeStrength
}
}
internal class func presentMenuComplete() {
guard let mainViewController = presentingViewControllerForMenu else {
return
}
switch SideMenuManager.menuPresentMode {
case .menuSlideIn, .menuDissolveIn, .viewSlideInOut:
if SideMenuManager.menuParallaxStrength != 0 {
let horizontal = UIInterpolatingMotionEffect(keyPath: "center.x", type: .tiltAlongHorizontalAxis)
horizontal.minimumRelativeValue = -SideMenuManager.menuParallaxStrength
horizontal.maximumRelativeValue = SideMenuManager.menuParallaxStrength
let vertical = UIInterpolatingMotionEffect(keyPath: "center.y", type: .tiltAlongVerticalAxis)
vertical.minimumRelativeValue = -SideMenuManager.menuParallaxStrength
vertical.maximumRelativeValue = SideMenuManager.menuParallaxStrength
let group = UIMotionEffectGroup()
group.motionEffects = [horizontal, vertical]
mainViewController.view.addMotionEffect(group)
}
case .viewSlideOut: break;
}
if let topNavigationController = mainViewController as? UINavigationController {
topNavigationController.interactivePopGestureRecognizer!.isEnabled = false
}
}
internal func handleNotification(notification: NSNotification) {
guard let mainViewController = SideMenuTransition.presentingViewControllerForMenu,
let menuViewController = SideMenuTransition.viewControllerForMenu,
menuViewController.presentedViewController == nil && menuViewController.presentingViewController != nil else {
return
}
if let originalSuperview = SideMenuTransition.originalSuperview {
originalSuperview.addSubview(mainViewController.view)
}
if notification.name == NSNotification.Name.UIApplicationDidEnterBackground {
SideMenuTransition.hideMenuStart()
SideMenuTransition.hideMenuComplete()
menuViewController.dismiss(animated: false, completion: nil)
return
}
UIView.animate(withDuration: SideMenuManager.menuAnimationDismissDuration,
delay: 0,
usingSpringWithDamping: SideMenuManager.menuAnimationUsingSpringWithDamping,
initialSpringVelocity: SideMenuManager.menuAnimationInitialSpringVelocity,
options: SideMenuManager.menuAnimationOptions,
animations: {
SideMenuTransition.hideMenuStart()
}) { (finished) -> Void in
SideMenuTransition.hideMenuComplete()
menuViewController.dismiss(animated: false, completion: nil)
}
}
}
extension SideMenuTransition: UIViewControllerAnimatedTransitioning {
// animate a change from one viewcontroller to another
open func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
// get reference to our fromView, toView and the container view that we should perform the transition in
let container = transitionContext.containerView
// prevent any other menu gestures from firing
container.isUserInteractionEnabled = false
if let menuBackgroundColor = SideMenuManager.menuAnimationBackgroundColor {
container.backgroundColor = menuBackgroundColor
}
let fromViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from)!
let toViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to)!
// assign references to our menu view controller and the 'bottom' view controller from the tuple
// remember that our menuViewController will alternate between the from and to view controller depending if we're presenting or dismissing
let menuViewController = presenting ? toViewController : fromViewController
let topViewController = presenting ? fromViewController : toViewController
let menuView = menuViewController.view!
let topView = topViewController.view!
// prepare menu items to slide in
if presenting {
SideMenuTransition.originalSuperview = topView.superview
// add the both views to our view controller
switch SideMenuManager.menuPresentMode {
case .viewSlideOut, .viewSlideInOut:
container.addSubview(menuView)
container.addSubview(topView)
case .menuSlideIn, .menuDissolveIn:
container.addSubview(topView)
container.addSubview(menuView)
}
if SideMenuManager.menuFadeStatusBar {
let statusBarView = UIView()
SideMenuTransition.statusBarView = statusBarView
container.addSubview(statusBarView)
}
SideMenuTransition.hideMenuStart()
}
let animate = {
if self.presenting {
SideMenuTransition.presentMenuStart()
} else {
SideMenuTransition.hideMenuStart()
}
}
let complete = {
container.isUserInteractionEnabled = true
// tell our transitionContext object that we've finished animating
if transitionContext.transitionWasCancelled {
let viewControllerForPresentedMenu = SideMenuTransition.presentingViewControllerForMenu
if self.presenting {
SideMenuTransition.hideMenuComplete()
} else {
SideMenuTransition.presentMenuComplete()
}
transitionContext.completeTransition(false)
if SideMenuTransition.switchMenus {
SideMenuTransition.switchMenus = false
viewControllerForPresentedMenu?.present(SideMenuTransition.viewControllerForMenu!, animated: true, completion: nil)
}
return
}
if self.presenting {
SideMenuTransition.presentMenuComplete()
transitionContext.completeTransition(true)
switch SideMenuManager.menuPresentMode {
case .viewSlideOut, .viewSlideInOut:
container.addSubview(topView)
case .menuSlideIn, .menuDissolveIn:
container.insertSubview(topView, at: 0)
}
if !SideMenuManager.menuPresentingViewControllerUserInteractionEnabled {
let tapView = UIView()
container.insertSubview(tapView, aboveSubview: topView)
tapView.bounds = container.bounds
tapView.center = topView.center
if SideMenuManager.menuAnimationTransformScaleFactor > 1 {
tapView.transform = topView.transform
}
SideMenuTransition.tapView = tapView
}
if let statusBarView = SideMenuTransition.statusBarView {
container.bringSubview(toFront: statusBarView)
}
return
}
SideMenuTransition.hideMenuComplete()
transitionContext.completeTransition(true)
menuView.removeFromSuperview()
}
// perform the animation!
let duration = transitionDuration(using: transitionContext)
if interactive {
UIView.animate(withDuration: duration,
delay: 0,
options: .curveLinear,
animations: {
animate()
}, completion: { (finished) in
complete()
})
} else {
UIView.animate(withDuration: duration,
delay: 0,
usingSpringWithDamping: SideMenuManager.menuAnimationUsingSpringWithDamping,
initialSpringVelocity: SideMenuManager.menuAnimationInitialSpringVelocity,
options: SideMenuManager.menuAnimationOptions,
animations: {
animate()
}) { (finished) -> Void in
complete()
}
}
}
// return how many seconds the transiton animation will take
open func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
if interactive {
return SideMenuManager.menuAnimationCompleteGestureDuration
}
return presenting ? SideMenuManager.menuAnimationPresentDuration : SideMenuManager.menuAnimationDismissDuration
}
}
extension SideMenuTransition: UIViewControllerTransitioningDelegate {
// return the animator when presenting a viewcontroller
// rememeber that an animator (or animation controller) is any object that aheres to the UIViewControllerAnimatedTransitioning protocol
open func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
self.presenting = true
SideMenuTransition.presentDirection = presented == SideMenuManager.menuLeftNavigationController ? .left : .right
return self
}
// return the animator used when dismissing from a viewcontroller
open func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
presenting = false
return self
}
open func interactionControllerForPresentation(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
// if our interactive flag is true, return the transition manager object
// otherwise return nil
return interactive ? SideMenuTransition.singleton : nil
}
open func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactive ? SideMenuTransition.singleton : nil
}
}