Files
SWCompression/Sources/LZMADecoder.swift
T
2017-01-01 20:37:43 +03:00

361 lines
15 KiB
Swift

//
// LZMADecoder.swift
// SWCompression
//
// Created by Timofey Solomko on 23.12.16.
// Copyright © 2016 Timofey Solomko. All rights reserved.
//
import Foundation
struct LZMAConstants {
static let topValue: Int = 1 << 24
static let numBitModelTotalBits: Int = 11
static let numMoveBits: Int = 5
static let probInitValue: Int = ((1 << numBitModelTotalBits) / 2)
static let numPosBitsMax: Int = 4
static let numStates: Int = 12
static let numLenToPosStates: Int = 4
static let numAlignBits: Int = 4
static let startPosModelIndex: Int = 4
static let endPosModelIndex: Int = 14
static let numFullDistances: Int = (1 << (endPosModelIndex >> 1))
static let matchMinLen: Int = 2
// LZMAConstants.numStates << LZMAConstants.numPosBitsMax = 192
}
final class LZMADecoder {
private var pointerData: DataWithPointer
private var lc: UInt8
private var lp: UInt8
private var pb: UInt8
private var dictionarySize: Int
// private var uncompressedSize: Int
private var outWindow: LZMAOutWindow
private var rangeDecoder: LZMARangeDecoder
private var posSlotDecoder: [LZMABitTreeDecoder] = []
private var alignDecoder: LZMABitTreeDecoder
private var lenDecoder: LZMALenDecoder
private var repLenDecoder: LZMALenDecoder
/**
For literal decoding we need `1 << (lc + lp)` amount of tables.
Each table contains 0x300 probabilities.
*/
private var literalProbs: [[Int]]
/**
Array with all probabilities:
- 0..<192: isMatch
- 193..<205: isRep
- 205..<217: isRepG0
- 217..<229: isRepG1
- 229..<241: isRepG2
- 241..<433: isRep0Long
*/
private var probabilities: [Int] = Array(repeating: LZMAConstants.probInitValue, count: 2 * 192 + 4 * 12)
private var posDecoders: [Int]
// 'Distance history table'.
private var rep0: Int = 0
private var rep1: Int = 0
private var rep2: Int = 0
private var rep3: Int = 0
/// Is used to select exact variable from 'IsRep', 'IsRepG0', 'IsRepG1æ and 'IsRepG2' arrays.
private var state: Int = 0
init(_ pointerData: inout DataWithPointer, _ lc: UInt8, _ pb: UInt8, _ lp: UInt8,
_ dictionarySize: Int) throws {
self.pointerData = pointerData
self.lc = lc
self.lp = lp
self.pb = pb
self.dictionarySize = dictionarySize
self.rangeDecoder = LZMARangeDecoder()
self.outWindow = LZMAOutWindow(dictSize: self.dictionarySize)
self.literalProbs = Array(repeating: Array(repeating: LZMAConstants.probInitValue,
count: 0x300),
count: 1 << (lc + lp).toInt())
self.posSlotDecoder = []
for _ in 0..<LZMAConstants.numLenToPosStates {
self.posSlotDecoder.append(LZMABitTreeDecoder(numBits: 6, &self.pointerData))
}
self.alignDecoder = LZMABitTreeDecoder(numBits: LZMAConstants.numAlignBits, &self.pointerData)
self.posDecoders = Array(repeating: LZMAConstants.probInitValue,
count: 1 + LZMAConstants.numFullDistances - LZMAConstants.endPosModelIndex)
// There are two types of matches so we need two decoders for them.
self.lenDecoder = LZMALenDecoder(&self.pointerData)
self.repLenDecoder = LZMALenDecoder(&self.pointerData)
}
private func resetProperties() throws {
var properties = pointerData.alignedByte()
if properties >= (9 * 5 * 5) {
throw LZMAError.WrongProperties
}
/// The number of literal context bits
self.lc = properties % 9
properties /= 9
/// The number of pos bits
self.pb = properties / 5
/// The number of literal pos bits
self.lp = properties % 5
}
func resetDictionary(_ dictSize: Int) {
self.dictionarySize = dictSize
self.outWindow = LZMAOutWindow(dictSize: dictSize)
}
private func resetState() {
self.state = 0
self.rep0 = 0
self.rep1 = 0
self.rep2 = 0
self.rep3 = 0
self.probabilities = Array(repeating: LZMAConstants.probInitValue, count: 2 * 192 + 4 * 12)
self.literalProbs = Array(repeating: Array(repeating: LZMAConstants.probInitValue,
count: 0x300),
count: 1 << (lc + lp).toInt())
self.posSlotDecoder = []
for _ in 0..<LZMAConstants.numLenToPosStates {
self.posSlotDecoder.append(LZMABitTreeDecoder(numBits: 6, &self.pointerData))
}
self.alignDecoder = LZMABitTreeDecoder(numBits: LZMAConstants.numAlignBits, &self.pointerData)
self.posDecoders = Array(repeating: LZMAConstants.probInitValue,
count: 1 + LZMAConstants.numFullDistances - LZMAConstants.endPosModelIndex)
self.lenDecoder = LZMALenDecoder(&self.pointerData)
self.repLenDecoder = LZMALenDecoder(&self.pointerData)
}
func decodeUncompressed() -> [UInt8] {
let dataSize = self.pointerData.alignedByte().toInt() << 8 + self.pointerData.alignedByte().toInt() + 1
var out: [UInt8] = Array(repeating: 0, count: dataSize)
for i in 0..<dataSize {
let byte = pointerData.alignedByte()
out[i] = byte
self.outWindow.put(byte)
}
return out
}
func decodeLZMA2(_ controlByte: UInt8, _ dictSize: Int) throws -> [UInt8] {
let uncompressedSizeBits = controlByte & 0x1F
let reset = (controlByte & 0x60) >> 5
let unpackSize = (uncompressedSizeBits.toInt() << 16) +
self.pointerData.alignedByte().toInt() << 8 + self.pointerData.alignedByte().toInt() + 1
let compressedSize = self.pointerData.alignedByte().toInt() << 8 + self.pointerData.alignedByte().toInt() + 1
var dataStartIndex = pointerData.index
let out: [UInt8]
switch reset {
case 0:
break
case 1:
self.resetState()
case 2:
try self.resetProperties()
self.resetState()
dataStartIndex += 1
case 3:
try self.resetProperties()
self.resetState()
dataStartIndex += 1
self.resetDictionary(dictSize)
default:
throw LZMA2Error.WrongReset
}
var uncompressedSize = unpackSize
out = try decodeLZMA(&uncompressedSize)
guard unpackSize == out.count && pointerData.index - dataStartIndex == compressedSize
else { throw LZMA2Error.WrongSizes }
return out
}
func decodeLZMA(_ uncompressedSize: inout Int) throws -> [UInt8] {
// First, we need to initialize Rande Decoder.
guard let rD = LZMARangeDecoder(&self.pointerData) else {
throw LZMAError.RangeDecoderInitError
}
self.rangeDecoder = rD
/// An array for storing output data
var out: [UInt8] = uncompressedSize == -1 ? [] : Array(repeating: 0, count: uncompressedSize)
var outIndex = uncompressedSize == -1 ? -1 : 0
// Main decoding cycle.
while true {
// If uncompressed size was defined and everything is unpacked then stop.
if uncompressedSize == 0 {
if rangeDecoder.isFinishedOK {
break
}
}
let posState = outWindow.totalPosition & ((1 << pb.toInt()) - 1)
if rangeDecoder.decode(bitWithProb: &probabilities[(state << LZMAConstants.numPosBitsMax) + posState]) == 0 {
if uncompressedSize == 0 { throw LZMAError.ExceededUncompressedSize }
// DECODE LITERAL:
/// Previous literal (zero, if there was none).
let prevByte = outWindow.isEmpty ? 0 : outWindow.byte(at: 1)
/// Decoded symbol. Initial value is 1.
var symbol = 1
/**
Index of table with literal probabilities. It is based on the context which consists of:
- `lc` high bits of from previous literal.
If there were none, i.e. it is the first literal, then this part is skipped.
- `lp` low bits from current position in output.
*/
let litState = ((outWindow.totalPosition & ((1 << lp.toInt()) - 1)) << lc.toInt()) + (prevByte >> (8 - lc)).toInt()
// If state is greater than 7 we need to do additional decoding with 'matchByte'.
if state >= 7 {
/**
Byte in output at position that is the `distance` bytes before current position,
where the `distance` is the distance from the latest decoded match.
*/
var matchByte = outWindow.byte(at: rep0 + 1)
repeat {
let matchBit = ((matchByte >> 7) & 1).toInt()
matchByte <<= 1
let bit = rangeDecoder.decode(bitWithProb: &literalProbs[litState][((1 + matchBit) << 8) + symbol])
symbol = (symbol << 1) | bit
if matchBit != bit {
break
}
} while symbol < 0x100
}
while symbol < 0x100 {
symbol = (symbol << 1) | rangeDecoder.decode(bitWithProb: &literalProbs[litState][symbol])
}
let byte = (symbol - 0x100).toUInt8()
outWindow.put(byte, &out, &outIndex, &uncompressedSize)
// END.
// Finally, we need to update `state`.
if state < 4 {
state = 0
} else if state < 10 {
state -= 3
} else {
state -= 6
}
continue
}
var len: Int
if rangeDecoder.decode(bitWithProb: &probabilities[193 + state]) != 0 {
// REP MATCH CASE
if uncompressedSize == 0 { throw LZMAError.ExceededUncompressedSize }
if outWindow.isEmpty { throw LZMAError.WindowIsEmpty }
if rangeDecoder.decode(bitWithProb: &probabilities[205 + state]) == 0 {
// (We use last distance from 'distance history table').
if rangeDecoder.decode(bitWithProb: &probabilities[241 + (state << LZMAConstants.numPosBitsMax) + posState]) == 0 {
// SHORT REP MATCH CASE
state = state < 7 ? 9 : 11
let byte = outWindow.byte(at: rep0 + 1)
outWindow.put(byte, &out, &outIndex, &uncompressedSize)
continue
}
} else { // REP MATCH CASE
// (It means that we use distance from 'distance history table').
// So the following code selectes one distance from history...
// based on the binary data.
let dist: Int
if rangeDecoder.decode(bitWithProb: &probabilities[217 + state]) == 0 {
dist = rep1
} else {
if rangeDecoder.decode(bitWithProb: &probabilities[229 + state]) == 0 {
dist = rep2
} else {
dist = rep3
rep3 = rep2
}
rep2 = rep1
}
rep1 = rep0
rep0 = dist
}
len = repLenDecoder.decode(with: &rangeDecoder, posState: posState)
state = state < 7 ? 8 : 11
} else { // SIMPLE MATCH CASE
// First, we need to move history of distance values.
rep3 = rep2
rep2 = rep1
rep1 = rep0
len = lenDecoder.decode(with: &rangeDecoder, posState: posState)
state = state < 7 ? 7 : 10
// DECODE DISTANCE:
/// Is used to define context for distance decoding.
var lenState = len
if lenState > LZMAConstants.numLenToPosStates - 1 {
lenState = LZMAConstants.numLenToPosStates - 1
}
/// Defines decoding scheme for distance value.
let posSlot = posSlotDecoder[lenState].decode(with: &rangeDecoder)
if posSlot < 4 {
// If `posSlot` is less than 4 then distance has defined value (no need to decode).
// And distance is actually equal to `posSlot`.
rep0 = posSlot
} else {
let numDirectBits = (posSlot >> 1) - 1
var dist = ((2 | (posSlot & 1)) << numDirectBits)
if posSlot < LZMAConstants.endPosModelIndex {
// In this case we need a sequence of bits decoded with bit tree...
// ...(separate trees for different `posSlot` values)...
// ...and 'Reverse' scheme to get distance value.
dist += LZMABitTreeDecoder.bitTreeReverseDecode(probs: &posDecoders,
startIndex: dist - posSlot,
bits: numDirectBits,
rangeDecoder: &rangeDecoder)
} else {
// Middle bits of distance are decoded as direct bits from RangeDecoder.
dist += rangeDecoder.decode(directBits: (numDirectBits - LZMAConstants.numAlignBits))
<< LZMAConstants.numAlignBits
// Low 4 bits are decoded with a bit tree decoder (called 'AlignDecoder')...
// ...with "Reverse" scheme.
dist += alignDecoder.reverseDecode(with: &rangeDecoder)
}
rep0 = dist
}
// END.
// Check if finish marker is encountered.
// Distance value of 2^32 is used to indicate 'End of Stream' marker.
if UInt32(rep0) == 0xFFFFFFFF {
guard rangeDecoder.isFinishedOK else { throw LZMAError.RangeDecoderFinishError }
break
}
if uncompressedSize == 0 { throw LZMAError.ExceededUncompressedSize }
if rep0 >= dictionarySize || !outWindow.check(distance: rep0) { throw LZMAError.NotEnoughToRepeat }
}
// Converting from zero-based length of the match to the real one.
len += LZMAConstants.matchMinLen
if uncompressedSize > -1 && uncompressedSize < len { throw LZMAError.RepeatWillExceed }
outWindow.copyMatch(at: rep0 + 1, length: len, &out, &outIndex, &uncompressedSize)
}
return out
}
}