// The MIT License (MIT) // Copyright © 2017 Ivan Varabei (varabeis@icloud.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. import UIKit extension SPCodeDraw { class SystemIconPack : NSObject { private struct Cache { static let gradient: CGGradient = CGGradient(colorsSpace: nil, colors: [UIColor.red.cgColor, UIColor.red.cgColor] as CFArray, locations: [0, 1])! } @objc dynamic class var gradient: CGGradient { return Cache.gradient } @objc dynamic class func drawFavorite(frame targetFrame: CGRect = CGRect(x: 0, y: 0, width: 100, height: 100), resizing: ResizingBehavior = .aspectFit, color: UIColor = UIColor(red: 0.000, green: 0.478, blue: 1.000, alpha: 1.000)) { let context = UIGraphicsGetCurrentContext()! context.saveGState() let resizedFrame: CGRect = resizing.apply(rect: CGRect(x: 0, y: 0, width: 100, height: 100), target: targetFrame) context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY) context.scaleBy(x: resizedFrame.width / 100, y: resizedFrame.height / 100) let bezier2Path = UIBezierPath() bezier2Path.move(to: CGPoint(x: 49.5, y: 8.22)) bezier2Path.addLine(to: CGPoint(x: 39.17, y: 40.29)) bezier2Path.addLine(to: CGPoint(x: 36.66, y: 40.32)) bezier2Path.addLine(to: CGPoint(x: 6.89, y: 40.68)) bezier2Path.addLine(to: CGPoint(x: 32.78, y: 60.88)) bezier2Path.addLine(to: CGPoint(x: 32.04, y: 63.39)) bezier2Path.addLine(to: CGPoint(x: 23.17, y: 93.18)) bezier2Path.addLine(to: CGPoint(x: 49.5, y: 73.61)) bezier2Path.addLine(to: CGPoint(x: 51.55, y: 75.13)) bezier2Path.addLine(to: CGPoint(x: 75.83, y: 93.19)) bezier2Path.addLine(to: CGPoint(x: 66.22, y: 60.89)) bezier2Path.addLine(to: CGPoint(x: 68.23, y: 59.32)) bezier2Path.addLine(to: CGPoint(x: 92.11, y: 40.68)) bezier2Path.addLine(to: CGPoint(x: 59.83, y: 40.29)) bezier2Path.addLine(to: CGPoint(x: 49.5, y: 8.22)) bezier2Path.close() bezier2Path.move(to: CGPoint(x: 52.21, y: 5.04)) bezier2Path.addLine(to: CGPoint(x: 62.38, y: 36.61)) bezier2Path.addLine(to: CGPoint(x: 94.17, y: 37)) bezier2Path.addCurve(to: CGPoint(x: 95.84, y: 42.39), controlPoint1: CGPoint(x: 96.9, y: 37.03), controlPoint2: CGPoint(x: 98.04, y: 40.68)) bezier2Path.addLine(to: CGPoint(x: 70.34, y: 62.29)) bezier2Path.addLine(to: CGPoint(x: 79.81, y: 94.1)) bezier2Path.addCurve(to: CGPoint(x: 75.43, y: 97.43), controlPoint1: CGPoint(x: 80.63, y: 96.84), controlPoint2: CGPoint(x: 77.67, y: 99.09)) bezier2Path.addLine(to: CGPoint(x: 49.5, y: 78.16)) bezier2Path.addLine(to: CGPoint(x: 23.57, y: 97.43)) bezier2Path.addCurve(to: CGPoint(x: 19.19, y: 94.1), controlPoint1: CGPoint(x: 21.34, y: 99.09), controlPoint2: CGPoint(x: 18.37, y: 96.83)) bezier2Path.addLine(to: CGPoint(x: 28.66, y: 62.29)) bezier2Path.addLine(to: CGPoint(x: 3.16, y: 42.39)) bezier2Path.addCurve(to: CGPoint(x: 4.83, y: 36.99), controlPoint1: CGPoint(x: 0.96, y: 40.68), controlPoint2: CGPoint(x: 2.1, y: 37.03)) bezier2Path.addLine(to: CGPoint(x: 36.62, y: 36.61)) bezier2Path.addLine(to: CGPoint(x: 46.79, y: 5.04)) bezier2Path.addCurve(to: CGPoint(x: 52.21, y: 5.04), controlPoint1: CGPoint(x: 47.67, y: 2.32), controlPoint2: CGPoint(x: 51.33, y: 2.32)) bezier2Path.close() color.setFill() bezier2Path.fill() context.restoreGState() } @objc dynamic class func drawFavoriteFill(frame targetFrame: CGRect = CGRect(x: 0, y: 0, width: 100, height: 100), resizing: ResizingBehavior = .aspectFit, color: UIColor = UIColor(red: 0.000, green: 0.478, blue: 1.000, alpha: 1.000)) { let context = UIGraphicsGetCurrentContext()! context.saveGState() let resizedFrame: CGRect = resizing.apply(rect: CGRect(x: 0, y: 0, width: 100, height: 100), target: targetFrame) context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY) context.scaleBy(x: resizedFrame.width / 100, y: resizedFrame.height / 100) let bezierPath = UIBezierPath() bezierPath.move(to: CGPoint(x: 51.78, y: 4.92)) bezierPath.addLine(to: CGPoint(x: 61.96, y: 36.5)) bezierPath.addLine(to: CGPoint(x: 93.75, y: 36.88)) bezierPath.addCurve(to: CGPoint(x: 95.42, y: 42.28), controlPoint1: CGPoint(x: 96.48, y: 36.92), controlPoint2: CGPoint(x: 97.61, y: 40.57)) bezierPath.addLine(to: CGPoint(x: 69.92, y: 62.17)) bezierPath.addLine(to: CGPoint(x: 79.39, y: 93.98)) bezierPath.addCurve(to: CGPoint(x: 75.01, y: 97.32), controlPoint1: CGPoint(x: 80.2, y: 96.72), controlPoint2: CGPoint(x: 77.24, y: 98.98)) bezierPath.addLine(to: CGPoint(x: 49.08, y: 78.04)) bezierPath.addLine(to: CGPoint(x: 23.14, y: 97.32)) bezierPath.addCurve(to: CGPoint(x: 18.76, y: 93.98), controlPoint1: CGPoint(x: 20.91, y: 98.97), controlPoint2: CGPoint(x: 17.95, y: 96.71)) bezierPath.addLine(to: CGPoint(x: 28.24, y: 62.17)) bezierPath.addLine(to: CGPoint(x: 2.73, y: 42.27)) bezierPath.addCurve(to: CGPoint(x: 4.41, y: 36.88), controlPoint1: CGPoint(x: 0.54, y: 40.57), controlPoint2: CGPoint(x: 1.67, y: 36.91)) bezierPath.addLine(to: CGPoint(x: 36.19, y: 36.49)) bezierPath.addLine(to: CGPoint(x: 46.37, y: 4.92)) bezierPath.addCurve(to: CGPoint(x: 51.78, y: 4.92), controlPoint1: CGPoint(x: 47.24, y: 2.2), controlPoint2: CGPoint(x: 50.91, y: 2.2)) bezierPath.close() color.setFill() bezierPath.fill() context.restoreGState() } @objc dynamic class func drawShare(frame targetFrame: CGRect = CGRect(x: 0, y: 0, width: 100, height: 100), resizing: ResizingBehavior = .aspectFit, color: UIColor = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 1.000)) { let context = UIGraphicsGetCurrentContext()! context.saveGState() let resizedFrame: CGRect = resizing.apply(rect: CGRect(x: 0, y: 0, width: 100, height: 100), target: targetFrame) context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY) context.scaleBy(x: resizedFrame.width / 100, y: resizedFrame.height / 100) let clip2Path = UIBezierPath() clip2Path.move(to: CGPoint(x: 38.59, y: 33.54)) clip2Path.addLine(to: CGPoint(x: 38.59, y: 38.16)) clip2Path.addLine(to: CGPoint(x: 24.9, y: 38.16)) clip2Path.addLine(to: CGPoint(x: 24.9, y: 90.08)) clip2Path.addLine(to: CGPoint(x: 75.1, y: 90.08)) clip2Path.addLine(to: CGPoint(x: 75.1, y: 38.16)) clip2Path.addLine(to: CGPoint(x: 61.41, y: 38.16)) clip2Path.addLine(to: CGPoint(x: 61.41, y: 33.54)) clip2Path.addLine(to: CGPoint(x: 80, y: 33.54)) clip2Path.addLine(to: CGPoint(x: 80, y: 95)) clip2Path.addLine(to: CGPoint(x: 20, y: 95)) clip2Path.addLine(to: CGPoint(x: 20, y: 33.54)) clip2Path.addLine(to: CGPoint(x: 38.59, y: 33.54)) clip2Path.close() clip2Path.move(to: CGPoint(x: 52.27, y: 61.81)) clip2Path.addLine(to: CGPoint(x: 47.73, y: 61.81)) clip2Path.addLine(to: CGPoint(x: 47.73, y: 14.88)) clip2Path.addLine(to: CGPoint(x: 40.08, y: 22.75)) clip2Path.addLine(to: CGPoint(x: 37.14, y: 19.73)) clip2Path.addLine(to: CGPoint(x: 50, y: 6.5)) clip2Path.addLine(to: CGPoint(x: 62.86, y: 19.73)) clip2Path.addLine(to: CGPoint(x: 59.92, y: 22.75)) clip2Path.addLine(to: CGPoint(x: 52.27, y: 14.88)) clip2Path.addLine(to: CGPoint(x: 52.27, y: 61.81)) clip2Path.close() color.setFill() clip2Path.fill() context.restoreGState() } @objc dynamic class func drawClose(frame targetFrame: CGRect = CGRect(x: 0, y: 0, width: 100, height: 100), resizing: ResizingBehavior = .aspectFit, color: UIColor = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 1.000)) { let context = UIGraphicsGetCurrentContext()! context.saveGState() let resizedFrame: CGRect = resizing.apply(rect: CGRect(x: 0, y: 0, width: 100, height: 100), target: targetFrame) context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY) context.scaleBy(x: resizedFrame.width / 100, y: resizedFrame.height / 100) let bezierPath = UIBezierPath() bezierPath.move(to: CGPoint(x: 92.02, y: 22.92)) bezierPath.addLine(to: CGPoint(x: 64.42, y: 50.52)) bezierPath.addLine(to: CGPoint(x: 92.02, y: 78.13)) bezierPath.addCurve(to: CGPoint(x: 92.02, y: 92.99), controlPoint1: CGPoint(x: 96.13, y: 82.23), controlPoint2: CGPoint(x: 96.13, y: 88.89)) bezierPath.addCurve(to: CGPoint(x: 84.59, y: 96.07), controlPoint1: CGPoint(x: 89.97, y: 95.05), controlPoint2: CGPoint(x: 87.28, y: 96.07)) bezierPath.addCurve(to: CGPoint(x: 77.16, y: 92.99), controlPoint1: CGPoint(x: 81.9, y: 96.07), controlPoint2: CGPoint(x: 79.22, y: 95.05)) bezierPath.addLine(to: CGPoint(x: 49.55, y: 65.38)) bezierPath.addLine(to: CGPoint(x: 21.95, y: 92.99)) bezierPath.addCurve(to: CGPoint(x: 14.51, y: 96.07), controlPoint1: CGPoint(x: 19.89, y: 95.05), controlPoint2: CGPoint(x: 17.2, y: 96.07)) bezierPath.addCurve(to: CGPoint(x: 7.08, y: 92.99), controlPoint1: CGPoint(x: 11.82, y: 96.07), controlPoint2: CGPoint(x: 9.13, y: 95.05)) bezierPath.addCurve(to: CGPoint(x: 7.08, y: 78.13), controlPoint1: CGPoint(x: 2.97, y: 88.89), controlPoint2: CGPoint(x: 2.97, y: 82.23)) bezierPath.addLine(to: CGPoint(x: 34.69, y: 50.52)) bezierPath.addLine(to: CGPoint(x: 7.08, y: 22.92)) bezierPath.addCurve(to: CGPoint(x: 7.08, y: 8.04), controlPoint1: CGPoint(x: 2.97, y: 18.8), controlPoint2: CGPoint(x: 2.97, y: 12.15)) bezierPath.addCurve(to: CGPoint(x: 21.94, y: 8.04), controlPoint1: CGPoint(x: 11.18, y: 3.94), controlPoint2: CGPoint(x: 17.84, y: 3.94)) bezierPath.addLine(to: CGPoint(x: 49.55, y: 35.65)) bezierPath.addLine(to: CGPoint(x: 77.16, y: 8.04)) bezierPath.addCurve(to: CGPoint(x: 92.02, y: 8.04), controlPoint1: CGPoint(x: 81.26, y: 3.94), controlPoint2: CGPoint(x: 87.92, y: 3.94)) bezierPath.addCurve(to: CGPoint(x: 92.02, y: 22.92), controlPoint1: CGPoint(x: 96.13, y: 12.15), controlPoint2: CGPoint(x: 96.13, y: 18.8)) bezierPath.close() color.setFill() bezierPath.fill() context.restoreGState() } @objc(StyleKitNameResizingBehavior) enum ResizingBehavior: Int { case aspectFit /// The content is proportionally resized to fit into the target rectangle. case aspectFill /// The content is proportionally resized to completely fill the target rectangle. case stretch /// The content is stretched to match the entire target rectangle. case center /// The content is centered in the target rectangle, but it is NOT resized. func apply(rect: CGRect, target: CGRect) -> CGRect { if rect == target || target == CGRect.zero { return rect } var scales = CGSize.zero scales.width = abs(target.width / rect.width) scales.height = abs(target.height / rect.height) switch self { case .aspectFit: scales.width = min(scales.width, scales.height) scales.height = scales.width case .aspectFill: scales.width = max(scales.width, scales.height) scales.height = scales.width case .stretch: break case .center: scales.width = 1 scales.height = 1 } var result = rect.standardized result.size.width *= scales.width result.size.height *= scales.height result.origin.x = target.minX + (target.width - result.width) / 2 result.origin.y = target.minY + (target.height - result.height) / 2 return result } } private override init() {} } }