Files
RoundCode/Sources/Internal/RCImageDecoder.swift
T
2020-02-27 22:21:44 +04:00

58 lines
3.0 KiB
Swift

// MIT License
// Copyright (c) 2020 Haik Aslanyan
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import UIKit
class RCImageDecoder {
func decode(_ image: UIImage) throws -> [RCBit] {
guard let cgImage = image.cgImage else { throw RCCoder.RCCoderError.decoding }
var pixelValues = [UInt8](repeating: 0, count: cgImage.width * cgImage.height)
let colorSpace = CGColorSpaceCreateDeviceGray()
let contextRef = CGContext(data: &pixelValues, width: cgImage.width, height: cgImage.height, bitsPerComponent: 8, bytesPerRow: cgImage.width, space: colorSpace, bitmapInfo: 0)
contextRef?.draw(cgImage, in: CGRect(origin: .zero, size: CGSize(width: cgImage.width, height: cgImage.height)))
let imageMatrix = RCMatrix(rows: cgImage.width, items: pixelValues)
let center = CGPoint(x: cgImage.width, y: cgImage.width)
let lineWidth = CGFloat(cgImage.width) * RCConstants.dotSizeScale / 11 * 2 //number of lines including spaces
let mainRadius = (CGFloat(cgImage.width) - lineWidth) / 2
let startAngle = asin(CGFloat(cgImage.width) * RCConstants.dotSizeScale / mainRadius)
let distancePerBit = (CGFloat.pi / 2 - startAngle * 2) / CGFloat(RCConstants.level1BitesCount)
var points = [CGPoint]()
[RCConstants.level1BitesCount, RCConstants.level2BitesCount, RCConstants.level3BitesCount].enumerated().forEach { row in
let radius = mainRadius - lineWidth * CGFloat(row.offset * 2)
(0..<4).forEach { group in
let baseDistance = -CGFloat.pi / 2 + CGFloat.pi / 2 * CGFloat(group) + startAngle
(0..<row.element).forEach { bitCount in
let angle = baseDistance + distancePerBit * CGFloat(bitCount) + distancePerBit / 2
let x = cos(angle) * radius
let y = sin(angle) * radius
let point = CGPoint(x: x + center.x.rounded() / 2, y: y + center.y.rounded() / 2)
points.append(point)
}
}
}
return points.map { imageMatrix[Int($0.x), Int($0.y)] > 200 ? RCBit.zero : RCBit.one }
}
}