230 lines
10 KiB
Swift
230 lines
10 KiB
Swift
// MIT License
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// Copyright (c) 2020 Haik Aslanyan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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import UIKit
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final class RCImageDecoder {
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var size = 0
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lazy var sectionSize = self.size / 5
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}
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extension RCImageDecoder {
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func process(pointer: UnsafeMutablePointer<UInt8>) throws -> [RCBit] {
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let bufferData = UnsafeMutableBufferPointer<UInt8>(start: pointer, count: size * size)
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let data = RCMatrix<UInt8>(rows: size, items: bufferData)
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let sectors = Side.allCases.map { side -> (side: Side, x: Int, y: Int) in
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switch side {
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case .top:
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let x = (size - sectionSize) / 2
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let y = 0
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return (side, x, y)
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case .bottom:
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let x = (size - sectionSize) / 2
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let y = size - sectionSize
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return (side, x, y)
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case .left:
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let x = 0
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let y = (size - sectionSize) / 2
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return (side, x, y)
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case .right:
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let x = size - sectionSize
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let y = (size - sectionSize) / 2
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return (side, x, y)
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}
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}
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var points = [CGPoint]()
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for sector in sectors {
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let point = try scanControlPoint(region: (sector.x, sector.y, sectionSize), data: data, side: sector.side)
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points.append(point)
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}
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let image = try fixPerspective(pointer, points: points)
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NotificationCenter.default.post(name: NSNotification.Name.init("image"), object: image)
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let bits = decode(image)
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return bits
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}
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func decode(_ image: UIImage, size: Int) throws -> [RCBit] {
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self.size = size
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let pixelData = UnsafeMutableRawPointer.allocate(byteCount: size * size, alignment: MemoryLayout<UInt8>.alignment)
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let context = generateContext(data: pixelData)
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context?.draw(image.cgImage!, in: CGRect(origin: .zero, size: CGSize(width: size, height: size)))
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let bits = try process(pointer: pixelData.assumingMemoryBound(to: UInt8.self))
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pixelData.deallocate()
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return bits
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}
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}
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extension RCImageDecoder {
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private func scanControlPoint(region: (x: Int, y: Int, size: Int), data: RCMatrix<UInt8>, side: Side) throws -> CGPoint {
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var points = [CGPoint]()
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var lastPattern = RCPixelPattern(bit: data[region.x, region.y] > RCConstants.pixelThreshold ? RCBit.zero : RCBit.one, row: region.y, column: region.x, count: 0)
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var pixelPatterns = [lastPattern]
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var count = 0
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let maxSize = region.size * region.size
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while count < maxSize {
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let rowIndex = count / region.size + region.y
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let columnIndex = count % region.size + region.x
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let bit = data[columnIndex, rowIndex] > RCConstants.pixelThreshold ? RCBit.zero : RCBit.one
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if lastPattern.row == rowIndex, lastPattern.bit == bit {
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lastPattern.count += 1
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pixelPatterns[pixelPatterns.count - 1] = lastPattern
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} else {
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lastPattern = RCPixelPattern(bit: bit, row: rowIndex, column: columnIndex, count: 1)
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pixelPatterns.append(lastPattern)
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}
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count += 1
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}
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let pixelPatternsBuffer = UnsafeMutableBufferPointer(start: UnsafeMutableRawPointer(mutating: pixelPatterns).assumingMemoryBound(to: RCPixelPattern.self), count: pixelPatterns.count)
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guard pixelPatternsBuffer.count >= 5 else { throw RCError.decoding }
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var countIndex = 0
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while countIndex < pixelPatternsBuffer.count - 5 {
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let pattern1 = pixelPatternsBuffer[countIndex]
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let pattern2 = pixelPatternsBuffer[countIndex + 1]
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let pattern3 = pixelPatternsBuffer[countIndex + 2]
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let pattern4 = pixelPatternsBuffer[countIndex + 3]
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let pattern5 = pixelPatternsBuffer[countIndex + 4]
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countIndex += 1
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guard pattern3.count >= 10 else { continue }
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let row = pattern1.row
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guard pattern2.row == row, pattern3.row == row, pattern4.row == row, pattern5.row == row else { continue }
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guard pattern1.bit == .one, pattern2.bit == .zero, pattern3.bit == .one, pattern4.bit == .zero, pattern5.bit == .one else { continue }
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guard RCConstants.dotPointRange.contains(pattern3.count / pattern1.count) else { continue }
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guard RCConstants.dotPointRange.contains(pattern3.count / pattern2.count) else { continue }
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guard RCConstants.dotPointRange.contains(pattern3.count / pattern4.count) else { continue }
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guard RCConstants.dotPointRange.contains(pattern3.count / pattern5.count) else { continue }
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switch side {
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case .left:
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points.append(CGPoint(x: pattern1.column, y: pattern1.row))
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case .right:
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points.append(CGPoint(x: CGFloat(pattern5.column) + CGFloat(pattern5.count), y: CGFloat(pattern5.row)))
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case .top:
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let distance = (CGFloat(pattern5.column) + CGFloat(pattern5.count) - CGFloat(pattern1.column)) / 2
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let centerX = CGFloat(pattern1.column) + distance
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let centerY = CGFloat(row) - distance
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points.append(CGPoint(x: centerX, y: centerY))
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case .bottom:
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let distance = (CGFloat(pattern5.column) + CGFloat(pattern5.count) - CGFloat(pattern1.column)) / 2
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let centerX = CGFloat(pattern1.column) + distance
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let centerY = CGFloat(row) + distance
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points.append(CGPoint(x: centerX, y: centerY))
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}
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}
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guard !points.isEmpty else { throw RCError.decoding }
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switch side {
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case .left:
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return points.sorted(by: {$0.x < $1.x}).first!
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case .right:
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return points.sorted(by: {$0.x > $1.x}).first!
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case .top:
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return points.sorted(by: {$0.y < $1.y}).first!
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case .bottom:
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return points.sorted(by: {$0.y > $1.y}).first!
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}
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}
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private func fixPerspective(_ data: UnsafeMutablePointer<UInt8>, points: [CGPoint]) throws -> CGImage {
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guard let context = generateContext(data: data), let cgImage = context.makeImage() else {
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throw RCError.decoding
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}
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let image = UIGraphicsImageRenderer(size: CGSize(width: CGFloat(size), height: CGFloat(size))).image { context in
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let baseView = UIView(frame: context.format.bounds)
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let imageView = UIImageView(frame: context.format.bounds)
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baseView.addSubview(imageView)
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imageView.image = UIImage(cgImage: cgImage)
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imageView.layer.anchorPoint = .zero
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imageView.layer.frame = context.format.bounds
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let perspective = RCTransformation(points)
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let destination = RCTransformation([CGPoint(x: context.format.bounds.minX, y: context.format.bounds.midY),
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CGPoint(x: context.format.bounds.midX, y: context.format.bounds.minY),
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CGPoint(x: context.format.bounds.midX, y: context.format.bounds.maxY),
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CGPoint(x: context.format.bounds.maxX, y: context.format.bounds.midY)])
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let transform = perspective.perspectiveTransform(to: destination)
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imageView.transform3D = transform
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baseView.drawHierarchy(in: context.format.bounds, afterScreenUpdates: true)
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}
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guard let renderImage = image.cgImage else {
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throw RCError.decoding
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}
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return renderImage
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}
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private func decode(_ image: CGImage) -> [RCBit] {
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let pixelData = UnsafeMutableRawPointer.allocate(byteCount: image.width * image.height, alignment: MemoryLayout<UInt8>.alignment)
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let context = generateContext(data: pixelData)
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context?.draw(image, in: CGRect(origin: .zero, size: CGSize(width: image.width, height: image.height)))
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let buffer = UnsafeMutableBufferPointer<UInt8>(start: pixelData.assumingMemoryBound(to: UInt8.self), count: image.width * image.height)
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let data = RCMatrix(rows: image.height, items: buffer)
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let size = CGFloat(data.columns)
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let lineWidth = size * RCConstants.dotSizeScale / 11 * 2 //number of lines including spaces
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let mainRadius = (size - lineWidth) / 2
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let startAngle = asin(size * RCConstants.dotSizeScale / mainRadius)
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let distancePerBit = (CGFloat.pi / 2 - startAngle * 2) / CGFloat(RCConstants.level1BitesCount)
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var points = [CGPoint]()
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[RCConstants.level1BitesCount, RCConstants.level2BitesCount, RCConstants.level3BitesCount].enumerated().forEach { row in
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let radius = mainRadius - lineWidth * CGFloat(row.offset * 2)
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(0..<4).forEach { group in
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let baseDistance = -CGFloat.pi / 2 + CGFloat.pi / 2 * CGFloat(group) + startAngle
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(0..<row.element).forEach { bitCount in
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let angle = baseDistance + distancePerBit * CGFloat(bitCount) + distancePerBit / 2
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let x = cos(angle) * radius
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let y = sin(angle) * radius
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let point = CGPoint(x: x + size / 2, y: y + size / 2)
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points.append(point)
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}
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}
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}
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let bits = points.map { data[Int($0.x), Int($0.y)] > 200 ? RCBit.zero : RCBit.one }
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pixelData.deallocate()
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return bits
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}
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}
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extension RCImageDecoder {
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private func generateContext(data: UnsafeMutableRawPointer?) -> CGContext? {
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return CGContext(data: data, width: self.size, height: self.size, bitsPerComponent: 8, bytesPerRow: self.size, space: CGColorSpaceCreateDeviceGray(), bitmapInfo: CGImageAlphaInfo.none.rawValue)
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}
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}
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extension RCImageDecoder {
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struct RCPixelPattern: CustomStringConvertible {
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let bit: RCBit
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let row: Int
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let column: Int
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var count: Float
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var description: String {
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"\(bit.debugDescription), start: \(row) \(column), count: \(count)"
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}
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}
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enum Side: CaseIterable {
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case left
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case top
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case bottom
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case right
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}
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}
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