Files
RoundCode/Sources/Internal/RCImageDecoder.swift
Haik Aslanyan 2fa33d0e88 updated readme
2020-05-09 13:30:36 +04:00

240 lines
9.6 KiB
Swift

// MIT License
// Copyright (c) 2020 Haik Aslanyan
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import UIKit
struct RCImageDecoder {
internal let configuration: RCCoderConfiguration
internal var size = 720
internal var bytesPerRow = 720
internal var pixelThreshold = RCConstants.lightBackgroundRange
}
extension RCImageDecoder {
func process(pointer: UnsafeMutablePointer<UInt8>) throws -> [RCBit] {
let bufferData = UnsafeMutableBufferPointer<UInt8>(start: pointer, count: size * bytesPerRow)
let data = PixelContainer(rows: bytesPerRow, items: bufferData)
let points = try scanControlPoints(for: data)
let transform = calculateTransform(from: points)
let mapper = RCPointMapper(transform: transform, size: size)
let locations = mapper.map(points: calculateBitLocations())
let bits = locations.map { pixelThreshold.contains(data[Int($0.x), Int($0.y)]) ? RCBit.one : RCBit.zero }
return bits
}
func decode(_ image: UIImage) throws -> [RCBit] {
let pixelData = UnsafeMutableRawPointer.allocate(byteCount: size * size, alignment: MemoryLayout<UInt8>.alignment)
let context = CGContext(data: pixelData, width: size, height: size, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: CGColorSpaceCreateDeviceGray(), bitmapInfo: CGImageAlphaInfo.none.rawValue)
context?.draw(image.cgImage!, in: CGRect(origin: .zero, size: CGSize(width: size, height: size)))
let bits = try process(pointer: pixelData.assumingMemoryBound(to: UInt8.self))
pixelData.deallocate()
return bits
}
}
extension RCImageDecoder {
private func scanControlPoints(for data: PixelContainer) throws -> [CGPoint] {
var horizontalPatterns = [PixelPattern]()
var verticalPatterns = [PixelPattern]()
var points = [CGPoint]()
for side in Side.allCases {
switch side {
case .left:
horizontalPatterns = scanPixelPattern(for: .horizontal, data: data)
points.append(try controlPoint(for: horizontalPatterns, side: side))
case .right:
points.append(try controlPoint(for: horizontalPatterns, side: side))
case .top:
verticalPatterns = scanPixelPattern(for: .vertical, data: data)
points.append(try controlPoint(for: verticalPatterns, side: side))
case .bottom:
points.append(try controlPoint(for: verticalPatterns, side: side))
}
}
return points
}
private func scanPixelPattern(for mode: ScanMode, data: PixelContainer) -> [PixelPattern] {
var lastPattern = PixelPattern(bit: pixelThreshold.contains((data[0, 0])) ? RCBit.one : RCBit.zero, x: 0, y: 0, count: 0)
var pixelPatterns = [lastPattern]
var count = 0
let maxSize = size * size
switch mode {
case .horizontal:
while count < maxSize {
let x = count % size
let y = count / size
let bit = pixelThreshold.contains(data[x, y]) ? RCBit.one : RCBit.zero
if lastPattern.y == y, lastPattern.bit == bit {
lastPattern.count += 1
pixelPatterns[pixelPatterns.count - 1] = lastPattern
} else {
lastPattern = PixelPattern(bit: bit, x: x, y: y, count: 1)
pixelPatterns.append(lastPattern)
}
count += 1
}
case .vertical:
while count < maxSize {
let x = count / size
let y = count % size
let bit = pixelThreshold.contains(data[x, y]) ? RCBit.one : RCBit.zero
if lastPattern.x == x, lastPattern.bit == bit {
lastPattern.count += 1
pixelPatterns[pixelPatterns.count - 1] = lastPattern
} else {
lastPattern = PixelPattern(bit: bit, x: x, y: y, count: 1)
pixelPatterns.append(lastPattern)
}
count += 1
}
}
return pixelPatterns
}
private func controlPoint(for pixelPatterns: [PixelPattern], side: Side) throws -> CGPoint {
let controlPoints = try pixelPatterns.withUnsafeBufferPointer { (pixelPatternsBuffer) -> [CGPoint] in
var points = [CGPoint]()
guard pixelPatternsBuffer.count >= 5 else { throw RCError.decoding }
var countIndex = 0
while countIndex < pixelPatternsBuffer.count - 5 {
guard pixelPatternsBuffer[countIndex + 2].count >= 10 else {
countIndex += 1
continue
}
let pattern = (0...4).map({pixelPatternsBuffer[$0 + countIndex]})
countIndex += 1
switch side {
case .left, .right:
let axis = pattern[0].y
guard pattern.allSatisfy({$0.y == axis}) else { continue }
case .top, .bottom:
let axis = pattern[0].x
guard pattern.allSatisfy({$0.x == axis}) else { continue }
}
guard pattern[0].bit == .one, pattern[1].bit == .zero, pattern[2].bit == .one, pattern[3].bit == .zero, pattern[4].bit == .one else { continue }
guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[0].count) else { continue }
guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[1].count) else { continue }
guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[3].count) else { continue }
guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[4].count) else { continue }
switch side {
case .left:
points.append(CGPoint(x: pattern[0].x, y: pattern[0].y))
case .right:
points.append(CGPoint(x: CGFloat(pattern[4].x) + CGFloat(pattern[4].count), y: CGFloat(pattern[4].y)))
case .top:
points.append(CGPoint(x: pattern[0].x, y: pattern[0].y))
case .bottom:
points.append(CGPoint(x: CGFloat(pattern[0].x), y: CGFloat(pattern[4].y) + CGFloat(pattern[4].count)))
}
}
return points
}
guard !controlPoints.isEmpty else { throw RCError.decoding }
return controlPoints.sorted {
switch side {
case .left:
return $0.x < $1.x
case .right:
return $0.x > $1.x
case .top:
return $0.y < $1.y
case .bottom:
return $0.y > $1.y
}
}.first!
}
private func calculateTransform(from points: [CGPoint]) -> CATransform3D {
let perspective = RCTransformation(points)
let middleRect = CGRect(origin: .zero, size: CGSize(width: CGFloat(size), height: CGFloat(size)))
let destination = RCTransformation([CGPoint(x: middleRect.minX, y: middleRect.midY),
CGPoint(x: middleRect.midX, y: middleRect.minY),
CGPoint(x: middleRect.midX, y: middleRect.maxY),
CGPoint(x: middleRect.maxX, y: middleRect.midY)])
return perspective.perspectiveTransform(to: destination)
}
private func calculateBitLocations() -> [CGPoint] {
let size = CGFloat(self.size)
let lineWidth = size * RCConstants.dotSizeScale / 5 //number of lines including spaces
let mainRadius = size / 2
let startAngle = asin(size * RCConstants.dotSizeScale / mainRadius)
var points = [CGPoint]()
let center = CGPoint(x: size / 2, y: size / 2)
(0...3).forEach { offset in
let angle = CGFloat(offset - 1) * CGFloat.pi / 2
zip([0.5, 2.5, 4.5].map({mainRadius - lineWidth * $0}), [configuration.version.topLevelBitesCount, configuration.version.middleLevelBitesCount, configuration.version.bottomLevelBitesCount]) .forEach { (radius, bitCount) in
let bitAngle = (CGFloat.pi / 2 - startAngle * 2) / CGFloat(bitCount)
(0..<bitCount).forEach { bitIndex in
let bitIndexAngle = startAngle + bitAngle * (CGFloat(bitIndex) + 0.5) + angle
let x = cos(bitIndexAngle) * radius
let y = sin(bitIndexAngle) * radius
let point = CGPoint(x: x + center.x, y: y + center.y)
points.append(point)
}
}
}
return points
}
}
extension RCImageDecoder {
struct PixelPattern {
let bit: RCBit
let x: Int
let y: Int
var count: Float
}
enum Side: CaseIterable {
case left
case top
case bottom
case right
}
enum ScanMode {
case horizontal
case vertical
}
final class PixelContainer {
let rows: Int
var columns: Int { data.count / rows }
let data: UnsafeMutableBufferPointer<UInt8>
init(rows: Int, items: UnsafeMutableBufferPointer<UInt8>) {
guard items.count % rows == 0 else { fatalError("number of rows are not matching") }
self.rows = rows
self.data = items
}
subscript(column: Int, row: Int) -> UInt8 {
get { return data[self.rows * row + column] }
set { data[self.rows * row + column] = newValue }
}
}
}