Files
RoundCode/Sources/Internal/RCImageEncoder.swift
2020-04-12 20:25:50 +04:00

166 lines
8.1 KiB
Swift

// MIT License
// Copyright (c) 2020 Haik Aslanyan
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import UIKit
struct RCImageEncoder {
let configuration: RCCoderConfiguration
init(configuration: RCCoderConfiguration) {
self.configuration = configuration
}
func encode(_ image: RCImage, bits: [RCBit]) -> UIImage {
let rect = CGRect(origin: .zero, size: CGSize(width: image.size + image.contentInsets.left + image.contentInsets.right, height: image.size + image.contentInsets.top + image.contentInsets.bottom))
let renderer = UIGraphicsImageRenderer(bounds: rect, format: .default())
let renderedImage = renderer.image { context in
let cgContext = context.cgContext
if !image.isTransparent {
UIColor.white.setFill()
context.fill(rect)
}
cgContext.translateBy(x: image.contentInsets.left, y: image.contentInsets.top)
cgContext.saveGState()
cgContext.saveGState()
let imageTranslation = image.size * (1 - RCConstants.imageScale) / 2
cgContext.translateBy(x: imageTranslation, y: imageTranslation)
cgContext.scaleBy(x: RCConstants.imageScale, y: RCConstants.imageScale)
drawAttachment(image)
cgContext.restoreGState()
var adjustedRect = rect
adjustedRect.origin.x = -image.contentInsets.left
adjustedRect.origin.y = -image.contentInsets.top
let rectPath = UIBezierPath(rect: adjustedRect)
rectPath.addClip()
rectPath.usesEvenOddFillRule = true
let mainPath = UIBezierPath()
let size = image.size - image.size * RCConstants.dotSizeScale
let halfSize = size / 2
[(halfSize, 0), (size, halfSize), (halfSize, size), (0, halfSize)].map({CGPoint(x: $0.0, y: $0.1)}).forEach { point in
drawDot(image: image, position: point, path: mainPath)
}
bits.chunked(into: 4).enumerated().forEach { value in
drawMessage(image: image, section: RCBitSection(data: value.element, configuration: configuration), angle: CGFloat(value.offset - 1) * CGFloat.pi / 2, path: mainPath)
}
mainPath.usesEvenOddFillRule = true
mainPath.addClip()
let colorSpace = CGColorSpaceCreateDeviceRGB()
var colors = image.tintColors
if colors.count == 0 {
colors = [.black, .black]
}
if colors.count == 1 {
colors.append(colors.first!.copy() as! UIColor)
}
let gradient = CGGradient(colorsSpace: colorSpace, colors: colors.map({$0.cgColor}) as CFArray, locations: nil)!
switch image.gradientType {
case .linear(let angle):
let start = CGPoint(x: image.size / 2 - cos(angle) * image.size / 2, y: image.size / 2 - sin(angle) * image.size / 2)
let end = CGPoint(x: image.size / 2 + cos(angle) * image.size / 2, y: image.size / 2 + sin(angle) * image.size / 2)
cgContext.drawLinearGradient(gradient, start: start, end: end, options: [.drawsBeforeStartLocation, .drawsAfterEndLocation])
case .radial:
let startPoint = CGPoint(x: image.size / 2, y: image.size / 2)
cgContext.drawRadialGradient(gradient, startCenter: startPoint, startRadius: image.size * (1 - RCConstants.dotSizeScale) / 2, endCenter: startPoint, endRadius: image.size / 2, options: [.drawsBeforeStartLocation, .drawsAfterEndLocation])
}
}
return renderedImage
}
}
private extension RCImageEncoder {
func drawDot(image: RCImage, position: CGPoint, path: UIBezierPath) {
let patternSingleSize = image.size * RCConstants.dotSizeScale / RCConstants.dotPatterns.max()!
let patternSizes = RCConstants.dotPatterns.map({$0 * patternSingleSize})
patternSizes.enumerated().forEach { value in
let dotPath = UIBezierPath(ovalIn: CGRect(x: position.x + (patternSizes[0] - value.element) / 2, y: position.y + (patternSizes[0] - value.element) / 2, width: value.element, height: value.element))
dotPath.close()
path.append(dotPath)
}
}
func drawAttachment(_ image: RCImage) {
guard let attachmentImage = image.attachmentImage else { return }
let rect = CGRect(origin: .zero, size: CGSize(width: image.size, height: image.size))
let path = UIBezierPath(ovalIn: rect)
path.addClip()
let aspectRatio = max(image.size / attachmentImage.size.width, image.size / attachmentImage.size.height)
let scaledImageRect = CGRect(
x: (image.size - attachmentImage.size.width * aspectRatio) / 2,
y: (image.size - attachmentImage.size.height * aspectRatio) / 2,
width: attachmentImage.size.width * aspectRatio,
height: attachmentImage.size.height * aspectRatio)
attachmentImage.draw(in: scaledImageRect, blendMode: .normal, alpha: 1)
}
func drawMessage(image: RCImage, section: RCBitSection, angle: CGFloat, path: UIBezierPath) {
guard !image.message.isEmpty else { return }
let lineWidth = image.size * RCConstants.dotSizeScale / 5 //number of lines including spaces
let mainRadius = image.size / 2
let startAngle = asin(image.size * RCConstants.dotSizeScale / mainRadius)
let cornerRadiusAngle = asin(lineWidth / mainRadius) / 2
let center = CGPoint(x: image.size / 2, y: image.size / 2)
zip([0.5, 2.5, 4.5].map({mainRadius - lineWidth * $0}), [section.topLevel, section.middleLevel, section.bottomLevel]) .forEach { (radius, bitGroups) in
let bitAngle = (CGFloat.pi / 2 - startAngle * 2) / CGFloat(bitGroups.map({$0.count}).reduce(0, +))
bitGroups.forEach { group in
guard group.bit == .one else { return }
let startingPosition = startAngle + bitAngle * CGFloat(group.offset) + angle
let endPosition = startingPosition + bitAngle * CGFloat(group.count)
let linePath = UIBezierPath(arcCenter: center, radius: radius, startAngle: startingPosition + cornerRadiusAngle, endAngle: endPosition - cornerRadiusAngle, clockwise: true)
let cgPath = CGPath(__byStroking: linePath.cgPath, transform: nil, lineWidth: lineWidth, lineCap: .round, lineJoin: .round, miterLimit: 1.0)!
let combinedPath = UIBezierPath(cgPath: cgPath)
path.append(combinedPath)
}
}
}
}
extension RCImageEncoder {
struct RCBitGroup {
let bit: RCBit
let offset: Int
var count: Int
}
struct RCBitSection {
let topLevel: [RCBitGroup]
let middleLevel: [RCBitGroup]
let bottomLevel: [RCBitGroup]
init(data: [RCBit], configuration: RCCoderConfiguration) {
func toBitGroup(_ bits: [RCBit]) -> [RCBitGroup] {
var bitGroup = [RCBitGroup(bit: bits[0], offset: 0, count: 0)]
bits.enumerated().forEach { value in
bitGroup.last!.bit == value.element ? (bitGroup[bitGroup.count - 1].count += 1) : bitGroup.append(RCBitGroup(bit: value.element, offset: value.offset, count: 1))
}
return bitGroup
}
var bitData = data
self.topLevel = toBitGroup(Array(bitData.prefix(configuration.version.topLevelBitesCount)))
bitData = Array(bitData.dropFirst(configuration.version.topLevelBitesCount))
self.middleLevel = toBitGroup(Array(bitData.prefix(configuration.version.middleLevelBitesCount)))
bitData = Array(bitData.dropFirst(configuration.version.middleLevelBitesCount))
self.bottomLevel = toBitGroup(bitData)
}
}
}