// MIT License // Copyright (c) 2020 Haik Aslanyan // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. import UIKit struct RCImageDecoder { internal let configuration: RCCoderConfiguration internal var size = 720 internal var bytesPerRow = 720 internal var pixelThreshold = RCConstants.lightBackgroundRange } extension RCImageDecoder { func process(pointer: UnsafeMutablePointer) throws -> [RCBit] { let bufferData = UnsafeMutableBufferPointer(start: pointer, count: size * bytesPerRow) let data = PixelContainer(rows: bytesPerRow, items: bufferData) let points = try scanControlPoints(for: data) let transform = calculateTransform(from: points) let mapper = RCPointMapper(transform: transform, size: size) let locations = mapper.map(points: calculateBitLocations()) let bits = locations.map { pixelThreshold.contains(data[Int($0.x), Int($0.y)]) ? RCBit.one : RCBit.zero } return bits } func decode(_ image: UIImage) throws -> [RCBit] { let pixelData = UnsafeMutableRawPointer.allocate(byteCount: size * size, alignment: MemoryLayout.alignment) let context = CGContext(data: pixelData, width: size, height: size, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: CGColorSpaceCreateDeviceGray(), bitmapInfo: CGImageAlphaInfo.none.rawValue) context?.draw(image.cgImage!, in: CGRect(origin: .zero, size: CGSize(width: size, height: size))) let bits = try process(pointer: pixelData.assumingMemoryBound(to: UInt8.self)) pixelData.deallocate() return bits } } extension RCImageDecoder { private func scanControlPoints(for data: PixelContainer) throws -> [CGPoint] { var horizontalPatterns = [PixelPattern]() var verticalPatterns = [PixelPattern]() var points = [CGPoint]() for side in Side.allCases { switch side { case .left: horizontalPatterns = scanPixelPattern(for: .horizontal, data: data) points.append(try controlPoint(for: horizontalPatterns, side: side)) case .right: points.append(try controlPoint(for: horizontalPatterns, side: side)) case .top: verticalPatterns = scanPixelPattern(for: .vertical, data: data) points.append(try controlPoint(for: verticalPatterns, side: side)) case .bottom: points.append(try controlPoint(for: verticalPatterns, side: side)) } } return points } private func scanPixelPattern(for mode: ScanMode, data: PixelContainer) -> [PixelPattern] { var lastPattern = PixelPattern.init(bit: pixelThreshold.contains((data[0, 0])) ? RCBit.one : RCBit.zero, x: 0, y: 0, count: 0) var pixelPatterns = [lastPattern] var count = 0 let maxSize = size * size switch mode { case .horizontal: while count < maxSize { let x = count % size let y = count / size let bit = pixelThreshold.contains(data[x, y]) ? RCBit.one : RCBit.zero if lastPattern.y == y, lastPattern.bit == bit { lastPattern.count += 1 pixelPatterns[pixelPatterns.count - 1] = lastPattern } else { lastPattern = PixelPattern(bit: bit, x: x, y: y, count: 1) pixelPatterns.append(lastPattern) } count += 1 } case .vertical: while count < maxSize { let x = count / size let y = count % size let bit = pixelThreshold.contains(data[x, y]) ? RCBit.one : RCBit.zero if lastPattern.x == x, lastPattern.bit == bit { lastPattern.count += 1 pixelPatterns[pixelPatterns.count - 1] = lastPattern } else { lastPattern = PixelPattern(bit: bit, x: x, y: y, count: 1) pixelPatterns.append(lastPattern) } count += 1 } } return pixelPatterns } private func controlPoint(for pixelPatterns: [PixelPattern], side: Side) throws -> CGPoint { let controlPoints = try pixelPatterns.withUnsafeBufferPointer { (pixelPatternsBuffer) -> [CGPoint] in var points = [CGPoint]() guard pixelPatternsBuffer.count >= 5 else { throw RCError.decoding } var countIndex = 0 while countIndex < pixelPatternsBuffer.count - 5 { guard pixelPatternsBuffer[countIndex + 2].count >= 10 else { countIndex += 1 continue } let pattern = (0...4).map({pixelPatternsBuffer[$0 + countIndex]}) countIndex += 1 switch side { case .left, .right: let axis = pattern[0].y guard pattern.allSatisfy({$0.y == axis}) else { continue } case .top, .bottom: let axis = pattern[0].x guard pattern.allSatisfy({$0.x == axis}) else { continue } } guard pattern[0].bit == .one, pattern[1].bit == .zero, pattern[2].bit == .one, pattern[3].bit == .zero, pattern[4].bit == .one else { continue } guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[0].count) else { continue } guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[1].count) else { continue } guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[3].count) else { continue } guard RCConstants.dotPointRange.contains(pattern[2].count / pattern[4].count) else { continue } switch side { case .left: points.append(CGPoint(x: pattern[0].x, y: pattern[0].y)) case .right: points.append(CGPoint(x: CGFloat(pattern[4].x) + CGFloat(pattern[4].count), y: CGFloat(pattern[4].y))) case .top: points.append(CGPoint(x: pattern[0].x, y: pattern[0].y)) case .bottom: points.append(CGPoint(x: CGFloat(pattern[0].x), y: CGFloat(pattern[4].y) + CGFloat(pattern[4].count))) } } return points } guard !controlPoints.isEmpty else { throw RCError.decoding } return controlPoints.sorted { switch side { case .left: return $0.x < $1.x case .right: return $0.x > $1.x case .top: return $0.y < $1.y case .bottom: return $0.y > $1.y } }.first! } private func calculateTransform(from points: [CGPoint]) -> CATransform3D { let perspective = RCTransformation(points) let middleRect = CGRect(origin: .zero, size: CGSize(width: CGFloat(size), height: CGFloat(size))) let destination = RCTransformation([CGPoint(x: middleRect.minX, y: middleRect.midY), CGPoint(x: middleRect.midX, y: middleRect.minY), CGPoint(x: middleRect.midX, y: middleRect.maxY), CGPoint(x: middleRect.maxX, y: middleRect.midY)]) return perspective.perspectiveTransform(to: destination) } private func calculateBitLocations() -> [CGPoint] { let size = CGFloat(self.size) let lineWidth = size * RCConstants.dotSizeScale / 5 //number of lines including spaces let mainRadius = size / 2 let startAngle = asin(size * RCConstants.dotSizeScale / mainRadius) var points = [CGPoint]() let center = CGPoint(x: size / 2, y: size / 2) (0...3).forEach { offset in let angle = CGFloat(offset - 1) * CGFloat.pi / 2 zip([0.5, 2.5, 4.5].map({mainRadius - lineWidth * $0}), [configuration.version.topLevelBitesCount, configuration.version.middleLevelBitesCount, configuration.version.bottomLevelBitesCount]) .forEach { (radius, bitCount) in let bitAngle = (CGFloat.pi / 2 - startAngle * 2) / CGFloat(bitCount) (0.. init(rows: Int, items: UnsafeMutableBufferPointer) { guard items.count % rows == 0 else { fatalError("number of rows are not matching") } self.rows = rows self.data = items } subscript(column: Int, row: Int) -> UInt8 { get { return data[self.rows * row + column] } set { data[self.rows * row + column] = newValue } } } }