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50 lines
1.9 KiB
Swift
50 lines
1.9 KiB
Swift
//
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// Copyright (c) 2017. Uber Technologies
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import RIBs
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import RxSwift
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import UIKit
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/// Game app delegate.
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@UIApplicationMain
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public class AppDelegate: UIResponder, UIApplicationDelegate {
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/// The window.
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public var window: UIWindow?
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/// Tells the delegate that the launch process is almost done and the app is almost ready to run.
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///
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/// - parameter application: Your singleton app object.
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/// - parameter launchOptions: A dictionary indicating the reason the app was launched (if any). The contents of
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/// this dictionary may be empty in situations where the user launched the app directly. For information about
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/// the possible keys in this dictionary and how to handle them, see Launch Options Keys.
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/// - returns: false if the app cannot handle the URL resource or continue a user activity, otherwise return true.
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public func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
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let window = UIWindow(frame: UIScreen.main.bounds)
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self.window = window
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let launchRouter = RootBuilder(dependency: AppComponent()).build()
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self.launchRouter = launchRouter
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launchRouter.launch(from: window)
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return true
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}
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// MARK: - Private
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private var launchRouter: LaunchRouting?
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}
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