Files
MessageKit/Sources/Views/PlayButtonView.swift
T
Kino Roy 1918e55a48 Convert internal, static colors into color assets. (#1386)
* Add Assets.xcassets to MessageKitAssets.bundle

* Replace incomingGray, outgoingGreen, inputBarGray

* Replace playButtonLightGray, with UIVisualEffectView to mimic iMessage (Fixes #1321 , Fixes #1335)

* Fixes an issue where the triangle in the play button is not centered

* remove sendButtonBlue, add incoming/outgoingAudioMessageTint

Matches audio tint more closely to iMessage by tinting white on outgoing and tinting blue on incoming

* Remove backgroundColor, add collectionViewBackground

* remove unused labelColor

* Remove unused placeholderTextColor

* Remove grayColor

* remove darkTextColor, add typingIndicatorDot

Matches dot color more closely to iMessage

* Remove unused lightGrayColor

* Adds high contrast appearances to the color assets

* Add MessageKitError string for case when color asset could not be loaded

Also removes redundant internal access level modifier on MessageKitError (internal is default), and changes MessageKitError from enum -> struct as its members were not enum cases

* Fix swiftlint issues

* Add label color asset and use in ContactMessageCell

* Fix tests
2020-06-23 13:42:00 -07:00

133 lines
4.2 KiB
Swift

/*
MIT License
Copyright (c) 2017-2019 MessageKit
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
import UIKit
open class PlayButtonView: UIView {
// MARK: - Properties
public let blurView = UIVisualEffectView(effect: UIBlurEffect(style: .light))
public let triangleView = UIView()
private var triangleCenterXConstraint: NSLayoutConstraint?
private var cacheFrame: CGRect = .zero
// MARK: - Initializers
public override init(frame: CGRect) {
super.init(frame: frame)
setupSubviews()
setupConstraints()
setupView()
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupSubviews()
setupConstraints()
setupView()
}
// MARK: - Methods
open override func layoutSubviews() {
super.layoutSubviews()
guard !cacheFrame.equalTo(frame) else { return }
cacheFrame = frame
updateTriangleConstraints()
applyCornerRadius()
applyTriangleMask()
}
private func setupSubviews() {
addSubview(blurView)
addSubview(triangleView)
}
private func setupView() {
triangleView.clipsToBounds = true
triangleView.backgroundColor = .black
blurView.clipsToBounds = true
backgroundColor = .clear
}
private func setupConstraints() {
triangleView.translatesAutoresizingMaskIntoConstraints = false
let centerX = triangleView.centerXAnchor.constraint(equalTo: centerXAnchor)
let centerY = triangleView.centerYAnchor.constraint(equalTo: centerYAnchor)
let width = triangleView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.5)
let height = triangleView.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 0.5)
triangleCenterXConstraint = centerX
NSLayoutConstraint.activate([centerX, centerY, width, height])
blurView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
blurView.centerXAnchor.constraint(equalTo: centerXAnchor),
blurView.centerYAnchor.constraint(equalTo: centerYAnchor),
blurView.heightAnchor.constraint(equalTo: heightAnchor),
blurView.widthAnchor.constraint(equalTo: widthAnchor)
])
}
private func triangleMask(for frame: CGRect) -> CAShapeLayer {
let shapeLayer = CAShapeLayer()
let trianglePath = UIBezierPath()
let point1 = CGPoint(x: frame.minX, y: frame.minY)
let point2 = CGPoint(x: frame.maxX, y: frame.maxY/2)
let point3 = CGPoint(x: frame.minX, y: frame.maxY)
trianglePath .move(to: point1)
trianglePath .addLine(to: point2)
trianglePath .addLine(to: point3)
trianglePath .close()
shapeLayer.path = trianglePath.cgPath
return shapeLayer
}
private func updateTriangleConstraints() {
triangleCenterXConstraint?.constant = triangleView.frame.width / 8
}
private func applyTriangleMask() {
let rect = CGRect(origin: .zero, size: triangleView.bounds.size)
triangleView.layer.mask = triangleMask(for: rect)
}
private func applyCornerRadius() {
blurView.layer.cornerRadius = frame.width / 2
}
}