Files
MessageKit/Sources/Views/TypingIndicator.swift
T
2019-03-01 00:01:43 -08:00

166 lines
5.8 KiB
Swift

/*
MIT License
Copyright (c) 2017-2019 MessageKit
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
import UIKit
/// A `UIView` subclass that holds 3 dots which can be animated
open class TypingIndicator: UIView {
// MARK: - Properties
/// The offset that each dot will transform by during the bounce animation
public var bounceOffset: CGFloat = 2.5
/// A convenience accessor for the `backgroundColor` of each dot
open var dotColor: UIColor = UIColor.lightGray {
didSet {
dots.forEach { $0.backgroundColor = dotColor }
}
}
/// A flag that determines if the bounce animation is added in `startAnimating()`
public var isBounceEnabled: Bool = false
/// A flag that determines if the opacity animation is added in `startAnimating()`
public var isFadeEnabled: Bool = true
/// A flag indicating the animation state
public private(set) var isAnimating: Bool = false
/// Keys for each animation layer
private struct AnimationKeys {
static let offset = "typingIndicator.offset"
static let bounce = "typingIndicator.bounce"
static let opacity = "typingIndicator.opacity"
}
/// The `CABasicAnimation` applied when `isBounceEnabled` is TRUE to move the dot to the correct
/// initial offset
open var initialOffsetAnimationLayer: CABasicAnimation {
let animation = CABasicAnimation(keyPath: "transform.translation.y")
animation.byValue = -bounceOffset
animation.duration = 0.5
animation.isRemovedOnCompletion = true
return animation
}
/// The `CABasicAnimation` applied when `isBounceEnabled` is TRUE
open var bounceAnimationLayer: CABasicAnimation {
let animation = CABasicAnimation(keyPath: "transform.translation.y")
animation.toValue = -bounceOffset
animation.fromValue = bounceOffset
animation.duration = 0.5
animation.repeatCount = .infinity
animation.autoreverses = true
return animation
}
/// The `CABasicAnimation` applied when `isFadeEnabled` is TRUE
open var opacityAnimationLayer: CABasicAnimation {
let animation = CABasicAnimation(keyPath: "opacity")
animation.fromValue = 1
animation.toValue = 0.5
animation.duration = 0.5
animation.repeatCount = .infinity
animation.autoreverses = true
return animation
}
// MARK: - Subviews
public let stackView = UIStackView()
public let dots: [BubbleCircle] = {
return [BubbleCircle(), BubbleCircle(), BubbleCircle()]
}()
// MARK: - Initialization
public override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupView()
}
/// Sets up the view
private func setupView() {
dots.forEach {
$0.backgroundColor = dotColor
$0.heightAnchor.constraint(equalTo: $0.widthAnchor).isActive = true
stackView.addArrangedSubview($0)
}
stackView.axis = .horizontal
stackView.alignment = .center
stackView.distribution = .fillEqually
addSubview(stackView)
}
// MARK: - Layout
open override func layoutSubviews() {
super.layoutSubviews()
stackView.frame = bounds
stackView.spacing = bounds.width > 0 ? 5 : 0
}
// MARK: - Animation API
/// Sets the state of the `TypingIndicator` to animating and applies animation layers
open func startAnimating() {
defer { isAnimating = true }
guard !isAnimating else { return }
var delay: TimeInterval = 0
for dot in dots {
DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
guard let `self` = self else { return }
if self.isBounceEnabled {
dot.layer.add(self.initialOffsetAnimationLayer, forKey: AnimationKeys.offset)
let bounceLayer = self.bounceAnimationLayer
bounceLayer.timeOffset = delay + 0.33
dot.layer.add(bounceLayer, forKey: AnimationKeys.bounce)
}
if self.isFadeEnabled {
dot.layer.add(self.opacityAnimationLayer, forKey: AnimationKeys.opacity)
}
}
delay += 0.33
}
}
/// Sets the state of the `TypingIndicator` to not animating and removes animation layers
open func stopAnimating() {
defer { isAnimating = false }
guard isAnimating else { return }
dots.forEach {
$0.layer.removeAnimation(forKey: AnimationKeys.bounce)
$0.layer.removeAnimation(forKey: AnimationKeys.opacity)
}
}
}