Files
Martin Púčik bff35fda61 Added Swiftlint and Swiftformat plugins (#1729)
* build: Swiftlint plugin

* build: Swiftformat plugin

* build: Swiftformat plugin

* build: Swiftformat bash command

* style: Swiftformat rules

* style: Swiftformat applied to codebase

* style: Ignore Tests for Swiftlint

* Update bundler

* Update changelog and migration guide

* style: Ignore Example for Swiftlint

* chore: Changelog

* Update Xcode version for ci_pr_tests.yml

* Update ci_pr_framework.yml

* Update ci_pr_example.yml

* chore: Changelog

Co-authored-by: Jakub Kaspar <kaspikk@gmail.com>
2022-07-25 08:46:14 +00:00

137 lines
4.1 KiB
Swift

// MIT License
//
// Copyright (c) 2017-2019 MessageKit
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import UIKit
open class PlayButtonView: UIView {
// MARK: Lifecycle
// MARK: - Initializers
public override init(frame: CGRect) {
super.init(frame: frame)
setupSubviews()
setupConstraints()
setupView()
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupSubviews()
setupConstraints()
setupView()
}
// MARK: Open
// MARK: - Methods
open override func layoutSubviews() {
super.layoutSubviews()
guard !cacheFrame.equalTo(frame) else { return }
cacheFrame = frame
updateTriangleConstraints()
applyCornerRadius()
applyTriangleMask()
}
// MARK: Public
// MARK: - Properties
public let blurView = UIVisualEffectView(effect: UIBlurEffect(style: .light))
public let triangleView = UIView()
// MARK: Private
private var triangleCenterXConstraint: NSLayoutConstraint?
private var cacheFrame: CGRect = .zero
private func setupSubviews() {
addSubview(blurView)
addSubview(triangleView)
}
private func setupView() {
triangleView.clipsToBounds = true
triangleView.backgroundColor = .black
blurView.clipsToBounds = true
backgroundColor = .clear
}
private func setupConstraints() {
triangleView.translatesAutoresizingMaskIntoConstraints = false
let centerX = triangleView.centerXAnchor.constraint(equalTo: centerXAnchor)
let centerY = triangleView.centerYAnchor.constraint(equalTo: centerYAnchor)
let width = triangleView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.5)
let height = triangleView.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 0.5)
triangleCenterXConstraint = centerX
NSLayoutConstraint.activate([centerX, centerY, width, height])
blurView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
blurView.centerXAnchor.constraint(equalTo: centerXAnchor),
blurView.centerYAnchor.constraint(equalTo: centerYAnchor),
blurView.heightAnchor.constraint(equalTo: heightAnchor),
blurView.widthAnchor.constraint(equalTo: widthAnchor),
])
}
private func triangleMask(for frame: CGRect) -> CAShapeLayer {
let shapeLayer = CAShapeLayer()
let trianglePath = UIBezierPath()
let point1 = CGPoint(x: frame.minX, y: frame.minY)
let point2 = CGPoint(x: frame.maxX, y: frame.maxY / 2)
let point3 = CGPoint(x: frame.minX, y: frame.maxY)
trianglePath.move(to: point1)
trianglePath.addLine(to: point2)
trianglePath.addLine(to: point3)
trianglePath.close()
shapeLayer.path = trianglePath.cgPath
return shapeLayer
}
private func updateTriangleConstraints() {
triangleCenterXConstraint?.constant = triangleView.frame.width / 8
}
private func applyTriangleMask() {
let rect = CGRect(origin: .zero, size: triangleView.bounds.size)
triangleView.layer.mask = triangleMask(for: rect)
}
private func applyCornerRadius() {
blurView.layer.cornerRadius = frame.width / 2
}
}