/* MIT License Copyright (c) 2017-2019 MessageKit Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import UIKit /// A subclass of `UIView` that mimics the iMessage typing bubble open class TypingBubble: UIView { // MARK: - Properties open var isPulseEnabled: Bool = true public private(set) var isAnimating: Bool = false open override var backgroundColor: UIColor? { set { [contentBubble, cornerBubble, tinyBubble].forEach { $0.backgroundColor = newValue } } get { return contentBubble.backgroundColor } } private struct AnimationKeys { static let pulse = "typingBubble.pulse" } // MARK: - Subviews /// The indicator used to display the typing animation. public let typingIndicator = TypingIndicator() public let contentBubble = UIView() public let cornerBubble = BubbleCircle() public let tinyBubble = BubbleCircle() // MARK: - Animation Layers open var contentPulseAnimationLayer: CABasicAnimation { let animation = CABasicAnimation(keyPath: "transform.scale") animation.fromValue = 1 animation.toValue = 1.04 animation.duration = 1 animation.repeatCount = .infinity animation.autoreverses = true return animation } open var circlePulseAnimationLayer: CABasicAnimation { let animation = CABasicAnimation(keyPath: "transform.scale") animation.fromValue = 1 animation.toValue = 1.1 animation.duration = 0.5 animation.repeatCount = .infinity animation.autoreverses = true return animation } public override init(frame: CGRect) { super.init(frame: frame) setupSubviews() } public required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) setupSubviews() } open func setupSubviews() { addSubview(tinyBubble) addSubview(cornerBubble) addSubview(contentBubble) contentBubble.addSubview(typingIndicator) backgroundColor = .incomingGray } // MARK: - Layout open override func layoutSubviews() { super.layoutSubviews() // To maintain the iMessage like bubble the width:height ratio of the frame // must be close to 1.65 let ratio = bounds.width / bounds.height let extraRightInset = bounds.width - 1.65/ratio*bounds.width let tinyBubbleRadius: CGFloat = bounds.height / 6 tinyBubble.frame = CGRect(x: 0, y: bounds.height - tinyBubbleRadius, width: tinyBubbleRadius, height: tinyBubbleRadius) let cornerBubbleRadius = tinyBubbleRadius * 2 let offset: CGFloat = tinyBubbleRadius / 6 cornerBubble.frame = CGRect(x: tinyBubbleRadius - offset, y: bounds.height - (1.5 * cornerBubbleRadius) + offset, width: cornerBubbleRadius, height: cornerBubbleRadius) let contentBubbleFrame = CGRect(x: tinyBubbleRadius + offset, y: 0, width: bounds.width - (tinyBubbleRadius + offset) - extraRightInset, height: bounds.height - (tinyBubbleRadius + offset)) let contentBubbleFrameCornerRadius = contentBubbleFrame.height / 2 contentBubble.frame = contentBubbleFrame contentBubble.layer.cornerRadius = contentBubbleFrameCornerRadius let insets = UIEdgeInsets(top: offset, left: contentBubbleFrameCornerRadius / 1.25, bottom: offset, right: contentBubbleFrameCornerRadius / 1.25) typingIndicator.frame = contentBubble.bounds.inset(by: insets) } // MARK: - Animation API open func startAnimating() { defer { isAnimating = true } guard !isAnimating else { return } typingIndicator.startAnimating() if isPulseEnabled { contentBubble.layer.add(contentPulseAnimationLayer, forKey: AnimationKeys.pulse) [cornerBubble, tinyBubble].forEach { $0.layer.add(circlePulseAnimationLayer, forKey: AnimationKeys.pulse) } } } open func stopAnimating() { defer { isAnimating = false } guard isAnimating else { return } typingIndicator.stopAnimating() [contentBubble, cornerBubble, tinyBubble].forEach { $0.layer.removeAnimation(forKey: AnimationKeys.pulse) } } }