138 lines
7.0 KiB
Ruby
138 lines
7.0 KiB
Ruby
#
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# Be sure to run `pod spec lint MMMaterialDesignSpinner.podspec' to ensure this is a
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# valid spec and to remove all comments including this before submitting the spec.
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#
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# To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
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# To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
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#
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Pod::Spec.new do |s|
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# ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# These will help people to find your library, and whilst it
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# can feel like a chore to fill in it's definitely to your advantage. The
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# summary should be tweet-length, and the description more in depth.
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#
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s.name = "MMMaterialDesignSpinner"
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s.version = "0.2.3"
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s.summary = "An iOS activity spinner modeled after Google's Material Design spinner"
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# This description is used to generate tags and improve search results.
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# * Think: What does it do? Why did you write it? What is the focus?
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# * Try to keep it short, snappy and to the point.
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# * Write the description between the DESC delimiters below.
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# * Finally, don't worry about the indent, CocoaPods strips it!
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s.description = <<-DESC
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I love Google's new indeterminate spinner in the [Material Design guidelines](http://www.google.com/design/spec/components/progress-activity.html#progress-activity-types-of-indicators), and I hadn't found a recreation of it for iOS yet, so I created it using CoreGraphics and CoreAnimation, which makes it super lightweight, smooth, and scalable to large sizes.
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Special thanks to the following projects and articles that helped me create this:
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* [Google Material Design's Animated Loading Spinner Using HTML, CSS and SVG](http://david.ingledow.co.uk/blog/google-material-designs-animated-loading-spinner-svg-and-css/) for help figuring out exactly what animations were going on.
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* [LLARingSpinnerView](https://github.com/lipka/LLARingSpinnerView) as the base for a custom activity spinner UIView.
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* [center-vfl](https://github.com/evgenyneu/center-vfl) because centering things with Auto Layout's VFL is way harder than it should be to remember.
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* [kylefox / color.m gist](https://gist.github.com/kylefox/1689973) for creating random UIColor values.
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DESC
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s.homepage = "https://github.com/misterwell/MMMaterialDesignSpinner"
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# s.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"
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# ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# Licensing your code is important. See http://choosealicense.com for more info.
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# CocoaPods will detect a license file if there is a named LICENSE*
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# Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
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#
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s.license = "MIT"
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# s.license = { :type => "MIT", :file => "FILE_LICENSE" }
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# ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# Specify the authors of the library, with email addresses. Email addresses
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# of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
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# accepts just a name if you'd rather not provide an email address.
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#
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# Specify a social_media_url where others can refer to, for example a twitter
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# profile URL.
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#
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s.author = { "Mike Maxwell" => "misterwell@gmail.com" }
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s.social_media_url = "http://twitter.com/themisterwell"
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# ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# If this Pod runs only on iOS or OS X, then specify the platform and
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# the deployment target. You can optionally include the target after the platform.
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#
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s.platform = :ios
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# s.platform = :ios, "5.0"
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# When using multiple platforms
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s.ios.deployment_target = "5.0"
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# s.osx.deployment_target = "10.7"
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# s.watchos.deployment_target = "2.0"
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s.tvos.deployment_target = "9.0"
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# ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# Specify the location from where the source should be retrieved.
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# Supports git, hg, bzr, svn and HTTP.
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#
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s.source = { :git => "https://github.com/misterwell/MMMaterialDesignSpinner.git", :tag => "0.2.2" }
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# ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# CocoaPods is smart about how it includes source code. For source files
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# giving a folder will include any swift, h, m, mm, c & cpp files.
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# For header files it will include any header in the folder.
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# Not including the public_header_files will make all headers public.
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#
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s.source_files = 'Pod/Classes'
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# s.public_header_files = "Classes/**/*.h"
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# ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# A list of resources included with the Pod. These are copied into the
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# target bundle with a build phase script. Anything else will be cleaned.
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# You can preserve files from being cleaned, please don't preserve
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# non-essential files like tests, examples and documentation.
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#
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# s.resource = "icon.png"
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# s.resources = "Resources/*.png"
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# s.preserve_paths = "FilesToSave", "MoreFilesToSave"
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# ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# Link your library with frameworks, or libraries. Libraries do not include
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# the lib prefix of their name.
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#
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s.frameworks = 'UIKit', 'CoreGraphics'
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# ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
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#
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# If your library depends on compiler flags you can set them in the xcconfig hash
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# where they will only apply to your library. If you depend on other Podspecs
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# you can include multiple dependencies to ensure it works.
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# s.requires_arc = true
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# s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
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# s.dependency "JSONKit", "~> 1.4"
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end
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