# # Be sure to run `pod spec lint MMMaterialDesignSpinner.podspec' to ensure this is a # valid spec and to remove all comments including this before submitting the spec. # # To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html # To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/ # Pod::Spec.new do |s| # ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # These will help people to find your library, and whilst it # can feel like a chore to fill in it's definitely to your advantage. The # summary should be tweet-length, and the description more in depth. # s.name = "MMMaterialDesignSpinner" s.version = "0.2.3" s.summary = "An iOS activity spinner modeled after Google's Material Design spinner" # This description is used to generate tags and improve search results. # * Think: What does it do? Why did you write it? What is the focus? # * Try to keep it short, snappy and to the point. # * Write the description between the DESC delimiters below. # * Finally, don't worry about the indent, CocoaPods strips it! s.description = <<-DESC I love Google's new indeterminate spinner in the [Material Design guidelines](http://www.google.com/design/spec/components/progress-activity.html#progress-activity-types-of-indicators), and I hadn't found a recreation of it for iOS yet, so I created it using CoreGraphics and CoreAnimation, which makes it super lightweight, smooth, and scalable to large sizes. Special thanks to the following projects and articles that helped me create this: * [Google Material Design's Animated Loading Spinner Using HTML, CSS and SVG](http://david.ingledow.co.uk/blog/google-material-designs-animated-loading-spinner-svg-and-css/) for help figuring out exactly what animations were going on. * [LLARingSpinnerView](https://github.com/lipka/LLARingSpinnerView) as the base for a custom activity spinner UIView. * [center-vfl](https://github.com/evgenyneu/center-vfl) because centering things with Auto Layout's VFL is way harder than it should be to remember. * [kylefox / color.m gist](https://gist.github.com/kylefox/1689973) for creating random UIColor values. DESC s.homepage = "https://github.com/misterwell/MMMaterialDesignSpinner" # s.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif" # ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # Licensing your code is important. See http://choosealicense.com for more info. # CocoaPods will detect a license file if there is a named LICENSE* # Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'. # s.license = "MIT" # s.license = { :type => "MIT", :file => "FILE_LICENSE" } # ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # Specify the authors of the library, with email addresses. Email addresses # of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also # accepts just a name if you'd rather not provide an email address. # # Specify a social_media_url where others can refer to, for example a twitter # profile URL. # s.author = { "Mike Maxwell" => "misterwell@gmail.com" } s.social_media_url = "http://twitter.com/themisterwell" # ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # If this Pod runs only on iOS or OS X, then specify the platform and # the deployment target. You can optionally include the target after the platform. # s.platform = :ios # s.platform = :ios, "5.0" # When using multiple platforms s.ios.deployment_target = "5.0" # s.osx.deployment_target = "10.7" # s.watchos.deployment_target = "2.0" s.tvos.deployment_target = "9.0" # ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # Specify the location from where the source should be retrieved. # Supports git, hg, bzr, svn and HTTP. # s.source = { :git => "https://github.com/misterwell/MMMaterialDesignSpinner.git", :tag => "0.2.3" } # ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # CocoaPods is smart about how it includes source code. For source files # giving a folder will include any swift, h, m, mm, c & cpp files. # For header files it will include any header in the folder. # Not including the public_header_files will make all headers public. # s.source_files = 'Pod/Classes' # s.public_header_files = "Classes/**/*.h" # ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # A list of resources included with the Pod. These are copied into the # target bundle with a build phase script. Anything else will be cleaned. # You can preserve files from being cleaned, please don't preserve # non-essential files like tests, examples and documentation. # # s.resource = "icon.png" # s.resources = "Resources/*.png" # s.preserve_paths = "FilesToSave", "MoreFilesToSave" # ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # Link your library with frameworks, or libraries. Libraries do not include # the lib prefix of their name. # s.frameworks = 'UIKit', 'CoreGraphics' # ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― # # # If your library depends on compiler flags you can set them in the xcconfig hash # where they will only apply to your library. If you depend on other Podspecs # you can include multiple dependencies to ensure it works. # s.requires_arc = true # s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" } # s.dependency "JSONKit", "~> 1.4" end