Files
IJSVG/source/IJSVGCommand.m
T

145 lines
3.8 KiB
Objective-C

//
// IJSVGCommand.m
// IconJar
//
// Created by Curtis Hard on 30/08/2014.
// Copyright (c) 2014 Curtis Hard. All rights reserved.
//
#import "IJSVGCommand.h"
#import "IJSVGUtils.h"
@implementation IJSVGCommand
@synthesize commandString;
@synthesize command;
@synthesize parameterCount;
@synthesize parameters;
@synthesize subCommands;
@synthesize commandClass;
@synthesize requiredParameters;
@synthesize type;
@synthesize previousCommand;
static NSMutableDictionary * _classes = nil;
- (void)dealloc
{
[commandString release], commandString = nil;
[command release], command = nil;
[subCommands release], subCommands = nil;
free( parameters );
[super dealloc];
}
- (id)initWithCommandString:(NSString *)str
{
if( ( self = [super init] ) != nil )
{
// work out the basics
_currentIndex = 0;
subCommands = [[NSMutableArray alloc] init];
command = [[str substringToIndex:1] copy];
type = [IJSVGUtils typeForCommandString:self.command];
commandClass = [[self class] commandClassForCommandLetter:self.command];
parameters = [IJSVGUtils commandParameters:str count:&parameterCount];
requiredParameters = [self.commandClass requiredParameterCount];
// now work out the sets of parameters we have
// each command could have a series of subcommands
// if there is a multiple of commands in a command
// then we need to work those out...
NSInteger sets = 1;
if( self.requiredParameters != 0 ) {
sets = self.parameterCount/self.requiredParameters;
}
// interate over the sets
for( NSInteger i = 0; i < sets; i++ ) {
// memory for this will be handled by the created subcommand
CGFloat * subParams = 0;
if( self.requiredParameters != 0 ) {
subParams = (CGFloat*)malloc(self.requiredParameters*sizeof(CGFloat));
for( NSInteger p = 0; p < self.requiredParameters; p++ ) {
subParams[p] = self.parameters[i*self.requiredParameters+p];
}
}
// create a subcommand per set
IJSVGCommand * c = [[[[self class] alloc] init] autorelease];
c.parameterCount = self.requiredParameters;
c.parameters = subParams;
c.type = self.type;
c.command = self.command;
c.previousCommand = [self.subCommands lastObject];
c.commandClass = self.commandClass;
// add it to our tree
[self.subCommands addObject:c];
}
}
return self;
}
+ (NSPoint)readCoordinatePair:(CGFloat *)pairs
index:(NSInteger)index
{
return NSMakePoint( pairs[index*2], pairs[index*2+1]);
}
+ (void)registerClass:(Class)aClass
forCommand:(NSString *)command
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_classes = [[NSMutableDictionary alloc] init];
});
[_classes setObject:NSStringFromClass(aClass)
forKey:command];
}
+ (NSDictionary *)registeredCommandClasses
{
return _classes;
}
+ (void)load
{
// register here...
}
+ (Class<IJSVGCommandProtocol>)commandClassForCommandLetter:(NSString *)str
{
NSString * command = nil;
if( ( command = [_classes objectForKey:[str lowercaseString]] ) == nil )
return nil;
return NSClassFromString(command);
}
- (CGFloat)readFloat
{
CGFloat f = parameters[_currentIndex];
_currentIndex++;
return f;
}
- (NSPoint)readPoint
{
CGFloat x = parameters[_currentIndex];
CGFloat y = parameters[_currentIndex+1];
_currentIndex+=2;
return NSMakePoint( x, y );
}
- (BOOL)readBOOL
{
return [self readFloat] == 1;
}
- (void)resetRead
{
_currentIndex = 0;
}
@end