Files
IJSVG/source/IJSVGLinearGradient.m
T
Curtis Hard 5a03e8c27c Added very basic support for Patterns
- Also added IJSVGUnit so that graidents know if to work out from the current bounds or not when creating the angle points
- Added IJSVGImage which is a wrapper around loading base64 encoded images
- Added IJSVGPattern which is based on IJSVGGroup and will draw a pattern inside a nodes clipped path
2016-05-29 11:30:07 +01:00

86 lines
3.1 KiB
Objective-C

//
// IJSVGGradient.m
// IJSVGExample
//
// Created by Curtis Hard on 03/09/2014.
// Copyright (c) 2014 Curtis Hard. All rights reserved.
//
#import "IJSVGLinearGradient.h"
#import "IJSVGUtils.h"
@implementation IJSVGLinearGradient
+ (NSGradient *)parseGradient:(NSXMLElement *)element
gradient:(IJSVGLinearGradient *)aGradient
startPoint:(CGPoint *)startPoint
endPoint:(CGPoint *)endPoint
{
// assume its a vertical / horizonal
aGradient.x1 = IJSVGUnitFromString([[element attributeForName:@"x1"] stringValue]);
aGradient.x2 = IJSVGUnitFromString([[element attributeForName:@"x2"] stringValue]);
aGradient.y1 = IJSVGUnitFromString([[element attributeForName:@"y1"] stringValue]);
aGradient.y2 = IJSVGUnitFromString([[element attributeForName:@"y2"] stringValue]);
//
// *startPoint = CGPointMake(x1, y1);
// *endPoint = CGPointMake(x2, y2);
//
// // horizontal
// if( y1 == y2 && x1 != x2 )
// aGradient.angle = 0.f;
//
// // vertical
// else if( x1 == x2 && y1 != y2 )
// aGradient.angle = 270.f;
//
// // angles
// else if( x1 != x2 && y1 != y2 )
// aGradient.angle = [IJSVGUtils angleBetweenPointA:NSMakePoint( x1, y1 )
// pointb:NSMakePoint( x2, y2 )];
// compute the color stops and colours
NSArray * colors = nil;
CGFloat * stopsParams = [[self class] computeColorStopsFromString:element
colors:&colors];
// create the gradient with the colours
NSGradient * grad = [[[NSGradient alloc] initWithColors:colors
atLocations:stopsParams
colorSpace:[NSColorSpace genericRGBColorSpace]] autorelease];
free(stopsParams);
return grad;
}
- (void)drawInContextRef:(CGContextRef)ctx
path:(IJSVGPath *)path
{
// grab the start and end point
CGPoint aStartPoint = CGPointMake(IJSVGFloatFromUnit(x1, path, YES), IJSVGFloatFromUnit(y1, path, NO));
CGPoint aEndPoint = CGPointMake(IJSVGFloatFromUnit(x2, path, YES), IJSVGFloatFromUnit(y2, path, NO));
// convert the nsgradient to a CGGradient
CGGradientRef gRef = [self CGGradient];
// apply transform for each point
for( IJSVGTransform * transform in self.transforms ) {
CGAffineTransform trans = transform.CGAffineTransform;
aStartPoint = CGPointApplyAffineTransform(aStartPoint, trans);
aEndPoint = CGPointApplyAffineTransform(aEndPoint, trans);
}
// we need to move the context into the path coordinate space - so save the state!
CGContextSaveGState(ctx);
CGContextTranslateCTM(ctx, path.path.bounds.origin.x, path.path.bounds.origin.y);
// draw the gradient
CGGradientDrawingOptions opt = kCGGradientDrawsBeforeStartLocation|kCGGradientDrawsAfterEndLocation;
CGContextDrawLinearGradient(ctx, gRef, aStartPoint, aEndPoint, opt);
// restore the state
CGContextRestoreGState(ctx);
}
@end