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https://github.com/fxm90/GradientLoadingBar.git
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♻️ :: Use same center point for large circles on the way back, but use a larger radius
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@@ -64,7 +64,7 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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private func applyNotchMask(for screenWidth: CGFloat) {
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// We always center the notch in the middle of the screen.
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let leftNotchPoint = (screenWidth - Config.notchWidth) / 2 + 0.5
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let leftNotchPoint = (screenWidth - Config.notchWidth) / 2
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let rightNotchPoint = (screenWidth + Config.notchWidth) / 2
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let smallCircleDiameter: CGFloat = 2 * Config.smallCircleRadius
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@@ -86,16 +86,13 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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endAngle: 0,
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clockwise: true)
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// We're moving the the large-circles a bit closer to the center point.
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// We're moving the the large-circles a bit up.
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// This simulates the "\" and "/" line between the large and the small circles.
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// See: https://medium.com/tall-west/no-cutting-corners-on-the-iphone-x-97a9413b94e
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let horizontalOffsetForLargeCircle: CGFloat = 1
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// Also moving the large-circles up by three points looked way better.
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let verticalOffsetForLargeCircle: CGFloat = 3
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// Draw the large circle right to the `leftNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius + horizontalOffsetForLargeCircle,
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius,
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startAngle: CGFloat.pi,
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@@ -107,7 +104,7 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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y: smallCircleDiameter + Config.largeCircleRadius - verticalOffsetForLargeCircle)
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// Draw the large circle left to the `rightNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius - horizontalOffsetForLargeCircle,
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius,
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startAngle: CGFloat.pi / 2,
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@@ -125,23 +122,22 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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// Draw line to the end of the screen.
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bezierPath.addLineTo(x: screenWidth, y: 0)
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// And all the way back..
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// Therefore we always have to offset the given `height` by the user.
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// As our bezier-path is not perfect, we move it up by one point at the end, so no background is visible between our shape and
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// the frame of the smartphone (see `shapeLayer.position =`). Therefore we have to add one point to the user-height here accordingly.
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// And all the way back. Therefore we always have to offset the given `height` by the user.
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// We need to align the height with the "basic" `GradientLoadingBar`, and therefore add one point here.
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let height = self.height + 1
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// Start by moving down at the end of the screen.
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bezierPath.addLineTo(x: screenWidth, y: height)
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// Have the small-circle at the bottom only half of the size, produced visually better results.
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let bottomPathSmallCircleRadius = Config.smallCircleRadius / 2
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// Have the small-circle at the bottom only one third of the size, produced visually better results.
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let bottomPathSmallCircleRadius = Config.smallCircleRadius / 3
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// Draw line to small-circle right to `rightNotchPoint`.
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bezierPath.addLineTo(x: rightNotchPoint + bottomPathSmallCircleRadius + height,
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y: height)
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// Draw the small circle right to the `rightNotchPoint`.
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// We're offsetting the center-point with the given height here.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint + bottomPathSmallCircleRadius + height,
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y: bottomPathSmallCircleRadius + height),
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radius: bottomPathSmallCircleRadius,
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@@ -149,27 +145,34 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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endAngle: -CGFloat.pi,
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clockwise: false)
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// Moving the bottom-line just a tiny bit down here produced a visually more equal height for the gradient-view underneath
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// the smartphone-frame in the ears and the notch.
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let bottomVerticalOffsetForLargeCircle: CGFloat = 0.5
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// Draw the large circle left to the `rightNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius + height - horizontalOffsetForLargeCircle,
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y: smallCircleDiameter - verticalOffsetForLargeCircle + height),
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radius: Config.largeCircleRadius,
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// We're using the same center-point as the large-circle above, but with a larger radius here.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle + bottomVerticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius + height,
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startAngle: 0,
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endAngle: CGFloat.pi / 2,
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clockwise: true)
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// Draw line to large-circle underneath and right to `leftNotchPoint`.
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bezierPath.addLineTo(x: leftNotchPoint + Config.largeCircleRadius + height,
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y: smallCircleDiameter + Config.largeCircleRadius - verticalOffsetForLargeCircle + height)
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y: smallCircleDiameter + Config.largeCircleRadius - verticalOffsetForLargeCircle + height + bottomVerticalOffsetForLargeCircle)
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// Draw the large circle right to the `leftNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius - height + horizontalOffsetForLargeCircle,
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y: smallCircleDiameter - verticalOffsetForLargeCircle + height),
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radius: Config.largeCircleRadius,
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// We're using the same center-point as the large-circle above, but with a larger radius here.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle + bottomVerticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius + height,
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startAngle: CGFloat.pi / 2,
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endAngle: CGFloat.pi,
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clockwise: true)
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// Draw the small circle left to the `leftNotchPoint`.
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// We're offsetting the center-point with the given height here.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - bottomPathSmallCircleRadius - height,
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y: bottomPathSmallCircleRadius + height),
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radius: bottomPathSmallCircleRadius,
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@@ -188,10 +191,6 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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shapeLayer.cornerCurve = .continuous
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}
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// Our shape is not perfect, therefore we move it up by one point, so no background is visible between our shape and
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// the frame of the smartphone.
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shapeLayer.position = CGPoint(x: 0, y: -1)
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gradientActivityIndicatorView.layer.mask = shapeLayer
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}
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}
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