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📝 :: Update documentation
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@@ -21,9 +21,14 @@ private struct NotchConfig {
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let largeCircleRadius: CGFloat
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/// Offset for the center-point of the large circle.
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///
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/// - A positive value for the `X` property will move the large circles closer to the center of the screen. A negative offset closer to
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/// the corners of the screen.
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///
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/// - A positive value for the `Y` property will move the large circles downwards. A negative offset will move them upwards.
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let largeCircleOffset: CGPoint
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/// The transform to be applied to the bezier path.
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/// The transform to be applied to the entire bezier path.
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let transform: CGAffineTransform
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}
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@@ -150,7 +155,7 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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y: height)
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// Draw line to small-circle underneath and right to `rightNotchPoint`.
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bezierPath.addLineTo(x: rightNotchPoint + bottomPathSmallCircleRadius + height,
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bezierPath.addLineTo(x: height + rightNotchPoint + bottomPathSmallCircleRadius,
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y: height)
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// Draw the small circle right to the `rightNotchPoint`.
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@@ -162,7 +167,10 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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clockwise: false)
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// Draw the large circle left to the `rightNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: height + rightNotchPoint - notchConfig.largeCircleRadius - notchConfig.largeCircleOffset.x,
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//
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// We explicitly ignore the horizontal offset (`notchConfig.largeCircleOffset.x`) here, to have the paths of the
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// small- and large-circles end/begin on the same point on the x-axis.
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bezierPath.addArc(withCenter: CGPoint(x: height + rightNotchPoint - notchConfig.largeCircleRadius,
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y: height + smallCircleDiameter + notchConfig.largeCircleOffset.y),
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radius: notchConfig.largeCircleRadius,
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startAngle: 0,
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@@ -170,11 +178,17 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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clockwise: true)
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// Draw line to large-circle underneath and right to `leftNotchPoint`
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bezierPath.addLineTo(x: height + leftNotchPoint + notchConfig.largeCircleRadius - notchConfig.largeCircleOffset.x,
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//
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// We explicitly ignore the horizontal offset (`notchConfig.largeCircleOffset.x`) here, to have the paths of the
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// small- and large-circles end/begin on the same point on the x-axis.
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bezierPath.addLineTo(x: height + leftNotchPoint + notchConfig.largeCircleRadius,
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y: height + smallCircleDiameter + notchConfig.largeCircleRadius + notchConfig.largeCircleOffset.y)
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// Draw the large circle right to the `leftNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - height + notchConfig.largeCircleRadius + notchConfig.largeCircleOffset.x,
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//
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// We explicitly ignore the horizontal offset (`notchConfig.largeCircleOffset.x`) here, to have the paths of the
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// small- and large-circles end/begin on the same point on the x-axis.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - height + notchConfig.largeCircleRadius,
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y: height + smallCircleDiameter + notchConfig.largeCircleOffset.y),
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radius: notchConfig.largeCircleRadius,
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startAngle: CGFloat.pi / 2,
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