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mirror of https://github.com/ValveSoftware/GameNetworkingSockets.git synced 2026-05-29 16:20:34 +00:00
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v1.4.0
GameNetworkingSockets/include/steam
T
History
Fletcher Dunn fea0e836d9 Clarify some comments about FakeIP stuff
P4:6986485
2022-01-05 10:55:41 -08:00
..
isteamnetworkingmessages.h
Multiple lane support working!
2021-10-29 16:46:11 -07:00
isteamnetworkingsockets.h
Clarify some comments about FakeIP stuff
2022-01-05 10:55:41 -08:00
isteamnetworkingutils.h
Fix for flat API generation from Steam.
2021-11-12 18:36:14 -08:00
steam_api_common.h
Sync up with Steamworks SDK
2021-06-17 16:21:24 -07:00
steamclientpublic.h
Sync up header with the one in main Steam branch.
2021-09-04 13:24:07 -07:00
steamnetworkingcustomsignaling.h
Refactor custom signaling
2020-10-16 15:08:16 -07:00
steamnetworkingsockets_flat.h
Multiple lane support working!
2021-10-29 16:46:11 -07:00
steamnetworkingsockets.h
Added mechanism for custom memory allocator.
2020-09-25 17:09:29 -07:00
steamnetworkingtypes.h
Fix for flat API generation from Steam.
2021-11-12 18:36:14 -08:00
steamtypes.h
Sync up with Steamworks SDK
2021-06-17 16:21:24 -07:00
steamuniverse.h
Add meson build file, which was mistakenly omitted from initial comit.
2018-03-30 13:36:41 -07:00
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