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mirror of https://github.com/ValveSoftware/GameNetworkingSockets.git synced 2026-05-29 16:20:34 +00:00
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v1.3.0
GameNetworkingSockets/include/steam
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Fletcher Dunn c048e5fabf Reorder functions so vtable matches Steamworks SDK
In general we try to make sure a given header can be shared with the
Steamworks SDK.  I've move this into a better place when we bump the
version number and release a matching SDK.
2021-05-28 17:18:47 -07:00
..
isteamnetworkingmessages.h
Refactor custom signaling
2020-10-16 15:08:16 -07:00
isteamnetworkingsockets.h
Reorder functions so vtable matches Steamworks SDK
2021-05-28 17:18:47 -07:00
isteamnetworkingutils.h
Reduce differences between opensource and Steam versions.
2020-10-16 13:47:02 -07:00
steam_api_common.h
Reduce differences between opensource and Steam versions.
2020-10-16 13:47:02 -07:00
steamclientpublic.h
Alway use VALVE_CALLBACK_PACK_LARGE
2020-04-17 14:12:01 -07:00
steamnetworkingcustomsignaling.h
Refactor custom signaling
2020-10-16 15:08:16 -07:00
steamnetworkingsockets_flat.h
Add helpers for custom signaling using plain C ABI.
2021-04-12 09:42:11 -07:00
steamnetworkingsockets.h
Added mechanism for custom memory allocator.
2020-09-25 17:09:29 -07:00
steamnetworkingtypes.h
Added helpers to get/set SteamNetworkingIdentity as IPv4 address
2021-05-28 16:41:00 -07:00
steamtypes.h
ensure VALVE_BIG_ENDIAN gets set for big endian platforms
2020-10-07 17:21:26 -07:00
steamuniverse.h
Add meson build file, which was mistakenly omitted from initial comit.
2018-03-30 13:36:41 -07:00
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