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mirror of https://github.com/ValveSoftware/GameNetworkingSockets.git synced 2026-05-29 16:20:34 +00:00
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v1.2.0
GameNetworkingSockets/include/steam
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Fletcher Dunn 4a2672292a Tweak comments in header.
This syncs up with the headers in the Steamworks SDK.
2020-09-03 12:01:59 -07:00
..
isteamnetworkingsockets.h
Tweak comments in header.
2020-09-03 12:01:59 -07:00
isteamnetworkingutils.h
Plumbing for ISteamNetworkingMessages callbacks
2020-07-15 17:49:19 -07:00
steamclientpublic.h
Alway use VALVE_CALLBACK_PACK_LARGE
2020-04-17 14:12:01 -07:00
steamnetworkingcustomsignaling.h
Move custom signaling interfaces to a separate file.
2020-08-29 16:46:07 -07:00
steamnetworkingsockets_flat.h
Changed callback mechanism.
2020-07-03 18:02:21 -07:00
steamnetworkingsockets.h
Add slightly more detailed info about global lock.
2020-08-28 16:51:55 -07:00
steamnetworkingtypes.h
Plumbing for ISteamNetworkingMessages callbacks
2020-07-15 17:49:19 -07:00
steamtypes.h
Use standard #define to detect GCC
2020-04-20 09:12:39 -07:00
steamuniverse.h
Add meson build file, which was mistakenly omitted from initial comit.
2018-03-30 13:36:41 -07:00
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