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mirror of https://github.com/ValveSoftware/GameNetworkingSockets.git synced 2026-05-29 16:20:34 +00:00
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v1.1.0
GameNetworkingSockets/include/steam
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Fletcher Dunn 32edc0d49b A few small changes to sync with Steamworks.
2020-02-24 14:54:10 -08:00
..
isteamnetworkingsockets.h
A few small changes to sync with Steamworks.
2020-02-24 14:54:10 -08:00
isteamnetworkingutils.h
A few small changes to sync with Steamworks.
2020-02-24 14:54:10 -08:00
steamclientpublic.h
Set proper struct packing using VALVE_CALLBACK_PACK_SMALL/VALVE_CALLBACK_PACK_LARGE.
2018-06-04 13:36:24 -07:00
steamnetworkingsockets_flat.h
Sync up flat interface with Steamworks SDK 1.48
2020-02-24 14:43:28 -08:00
steamnetworkingsockets.h
Added simple tools to measure perf impact of global lock.
2019-12-05 15:33:17 -08:00
steamnetworkingtypes.h
Sync up flat interface with Steamworks SDK 1.48
2020-02-24 14:43:28 -08:00
steamtypes.h
Don't be so presumptuous to give something in the global namespace a generic name CLANG_ATTR. (A macro no less!)
2019-01-10 16:38:44 -08:00
steamuniverse.h
Add meson build file, which was mistakenly omitted from initial comit.
2018-03-30 13:36:41 -07:00
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