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mirror of https://github.com/ValveSoftware/GameNetworkingSockets.git synced 2026-05-29 16:20:34 +00:00
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1.0.0
GameNetworkingSockets/include/steam
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Fletcher Dunn b3182a5708 Header/documentation cleanup.
Reorder file to group common functionality together, and put more
common / basic stuff at the top.

Improve comments in general.
2019-03-11 14:12:38 -07:00
..
isteamnetworkingsockets.h
Improve comments.
2019-03-11 13:54:44 -07:00
isteamnetworkingutils.h
Plumbing changes to be compatible with Steamworks SDK.
2019-02-26 15:27:59 -08:00
steamclientpublic.h
Set proper struct packing using VALVE_CALLBACK_PACK_SMALL/VALVE_CALLBACK_PACK_LARGE.
2018-06-04 13:36:24 -07:00
steamnetworkingsockets_flat.h
Plumbing changes to be compatible with Steamworks SDK.
2019-02-26 15:27:59 -08:00
steamnetworkingsockets.h
SetDebugOutputFunction cleanup.
2019-01-23 21:08:10 -08:00
steamnetworkingtypes.h
Header/documentation cleanup.
2019-03-11 14:12:38 -07:00
steamtypes.h
Don't be so presumptuous to give something in the global namespace a generic name CLANG_ATTR. (A macro no less!)
2019-01-10 16:38:44 -08:00
steamuniverse.h
Add meson build file, which was mistakenly omitted from initial comit.
2018-03-30 13:36:41 -07:00
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