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GitHub/GameNetworkingSockets
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mirror of https://github.com/ValveSoftware/GameNetworkingSockets.git synced 2026-05-29 16:20:34 +00:00
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e9832ac1af84e927de92c8a88d3f874020f7263d
GameNetworkingSockets/tests
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History
Fletcher Dunn bde7c7b858 test_p2p.py: Add symmetric test that requires TURN
2026-05-27 20:57:23 -07:00
..
aesgcmtestvectors
Add AES-GCM to crypto layer using OpenSSL EVP.
2019-01-19 09:06:12 -08:00
CMakeLists.txt
Add a STUN server
2026-05-13 22:12:21 -07:00
make_test_certs.py
Add some basic PKI tests.
2019-04-16 10:20:31 -07:00
stun_server.py
Test STUN/TURN server: Add --relay-latency arg, use 75ms in tests
2026-05-27 20:55:29 -07:00
test_common.cpp
Tweak how tests ignore lock perf warnings
2026-05-06 20:00:29 -07:00
test_common.h
test_p2p can now adjust the spew level
2026-04-20 22:18:50 -07:00
test_connection.cpp
Compiler warnings
2026-05-18 15:43:46 -07:00
test_crypto.cpp
Add some test coverage for SHA256 and HMACs
2026-04-18 22:39:55 -07:00
test_flat.c
include dead-simple test to ensure flat interface compiles in C
2018-06-01 16:01:33 -07:00
test_p2p.cpp
test_p2p.cpp now understands --turn-server
2026-05-27 08:33:55 -07:00
test_p2p.py
test_p2p.py: Add symmetric test that requires TURN
2026-05-27 20:57:23 -07:00
test_pki.cpp
Fix compiler warning
2026-04-17 21:08:16 -07:00
tsan.supp
Add tsan suppression
2026-05-03 22:34:19 -07:00
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