mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
e8bba6ade1
Also: - STEAMNETWORKINGSOCKETS_STEAM now mens "running on steam", not "running using the steam client". STEAMNETWORKINGSOCKETS_STEAMCLIENT is for that. - Refactored stats stuff, moved it into the namespace. At one point I thought I might expose some stuff in a public interface. For now, keeping it internal. - Removed concept of Steam "universe" from this branch of the code. - Don't use OVERRIDE, override works.