mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
e3ac0ede5e
Make sure we test a super common and important scenario: two hosts on the same LAN that *also* have the same gateway, and thus could talk thorugh a hairpinned public route, but should use the LAN route instead based purely on priority numbers, not latency