mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
aa59519c3f
In the main branch only! I will ignore this change in the partner branch.
80 lines
1.3 KiB
Plaintext
80 lines
1.3 KiB
Plaintext
# Prerequisites
|
|
*.d
|
|
|
|
# Compiled Object files
|
|
*.slo
|
|
*.lo
|
|
*.o
|
|
*.obj
|
|
obj
|
|
|
|
# Precompiled Headers
|
|
*.gch
|
|
*.pch
|
|
|
|
/bin
|
|
|
|
# Ignore CMake outputs
|
|
compile_commands.json
|
|
CMakeCache.txt
|
|
CMakeFiles
|
|
Makefile
|
|
cmake_install.cmake
|
|
|
|
# Ignore outputs from "perf record"
|
|
perf.data
|
|
perf.data.old
|
|
|
|
# Default/recommended install directory for vcpkg
|
|
**/vcpkg
|
|
|
|
# AI assistant files
|
|
.claude/
|
|
CLAUDE.md
|
|
AGENTS.md
|
|
|
|
# Other misc stuff
|
|
*.VC.*
|
|
**/.vscode
|
|
**/build
|
|
**/build-*
|
|
**/build.bat
|
|
**/log.txt
|
|
**/.vs
|
|
/src/steamnetworkingsockets/Messageswin64Debug/*
|
|
/src/steamnetworkingsockets/certtool/win64/*
|
|
/src/steamnetworkingsockets/clientlib/win64/*
|
|
*.swp
|
|
/.github/build-ci-ccache
|
|
*.log
|
|
*build-ci-ccache*
|
|
vcpkg_installed
|
|
.p4config
|
|
P4CONFIG
|
|
|
|
# We use cmake, so no Visual studio project files should be in git
|
|
*.sln
|
|
*.vcxproj
|
|
*.vcxproj.filters
|
|
*.vcxproj.user
|
|
*.vpc_crc
|
|
*.vpc.sentinel
|
|
*_from_partner.bat
|
|
src/mp.bat
|
|
*_changes.html
|
|
|
|
# Unfortunately, in the partner branch we compile our generated protobufs
|
|
# directly into the common folder
|
|
src/common/*.pb.cc
|
|
src/common/*.pb.h
|
|
|
|
# Protobuf has some test scripts and we get warnings about line endings
|
|
src/external/protobuf-3.15.3/**/*.sh
|
|
|
|
#
|
|
# Entries below here should be items that might differ between the main and partner branches
|
|
#
|
|
|
|
# Partner branch puts extra 'modules' into this folder. We don't do any of that.
|
|
/modules
|