mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
40d7918397
P4:6818552
126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
// Misc stuff used in the tests
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#include "test_common.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <chrono>
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#include <thread>
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#include <steam/steamnetworkingsockets.h>
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#include <steam/isteamnetworkingutils.h>
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#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
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#include <steam/steam_api.h>
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#endif
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static FILE *g_fpLog = nullptr;
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static SteamNetworkingMicroseconds g_logTimeZero;
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static void DebugOutput( ESteamNetworkingSocketsDebugOutputType eType, const char *pszMsg )
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{
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SteamNetworkingMicroseconds time = SteamNetworkingUtils()->GetLocalTimestamp() - g_logTimeZero;
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if ( g_fpLog )
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fprintf( g_fpLog, "%10.6f %s\n", time*1e-6, pszMsg );
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if ( eType <= k_ESteamNetworkingSocketsDebugOutputType_Msg )
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{
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printf( "%10.6f %s\n", time*1e-6, pszMsg );
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fflush(stdout);
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}
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if ( eType == k_ESteamNetworkingSocketsDebugOutputType_Bug )
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{
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fflush(stdout);
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fflush(stderr);
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if ( g_fpLog )
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fflush( g_fpLog );
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// !KLUDGE! Our logging (which is done while we hold the lock)
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// is occasionally triggering this assert. Just ignroe that one
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// error for now.
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// Yes, this is a kludge.
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if ( strstr( pszMsg, "SteamNetworkingGlobalLock held for" ) )
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return;
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assert( !"TEST FAILED" );
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}
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}
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void TEST_Printf( const char *fmt, ... )
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{
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char text[ 2048 ];
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va_list ap;
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va_start( ap, fmt );
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vsprintf( text, fmt, ap );
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va_end(ap);
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char *nl = strchr( text, '\0' ) - 1;
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if ( nl >= text && *nl == '\n' )
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*nl = '\0';
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DebugOutput( k_ESteamNetworkingSocketsDebugOutputType_Msg, text );
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}
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void TEST_Fatal( const char *fmt, ... )
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{
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fflush(stdout);
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va_list ap;
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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fputc('\n', stderr);
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fflush(stderr);
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exit(1);
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}
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void TEST_Init( const SteamNetworkingIdentity *pIdentity )
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{
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g_fpLog = fopen( "log.txt", "wt" );
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g_logTimeZero = SteamNetworkingUtils()->GetLocalTimestamp();
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SteamNetworkingUtils()->SetDebugOutputFunction( k_ESteamNetworkingSocketsDebugOutputType_Debug, DebugOutput );
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//SteamNetworkingUtils()->SetDebugOutputFunction( k_ESteamNetworkingSocketsDebugOutputType_Verbose, DebugOutput );
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//SteamNetworkingUtils()->SetDebugOutputFunction( k_ESteamNetworkingSocketsDebugOutputType_Msg, DebugOutput );
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SteamNetworkingUtils()->SetGlobalConfigValueInt32( k_ESteamNetworkingConfig_LogLevel_P2PRendezvous, k_ESteamNetworkingSocketsDebugOutputType_Debug );
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#ifdef STEAMNETWORKINGSOCKETS_OPENSOURCE
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SteamDatagramErrMsg errMsg;
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if ( !GameNetworkingSockets_Init( pIdentity, errMsg ) )
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{
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fprintf( stderr, "GameNetworkingSockets_Init failed. %s", errMsg );
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exit(1);
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}
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#else
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//SteamAPI_Init();
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// Cannot specify custom identity
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assert( pIdentity == nullptr );
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SteamDatagramClient_SetAppID( 570 ); // Just set something, doesn't matter what
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SteamDatagramClient_SetUniverse( k_EUniverseDev, false );
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SteamDatagramErrMsg errMsg;
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if ( !SteamDatagramClient_Init( true, errMsg ) )
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{
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fprintf( stderr, "SteamDatagramClient_Init failed. %s", errMsg );
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exit(1);
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}
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#endif
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}
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void TEST_Kill()
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{
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#ifdef STEAMNETWORKINGSOCKETS_OPENSOURCE
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GameNetworkingSockets_Kill();
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#else
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SteamDatagramClient_Kill();
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#endif
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}
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void TEST_PumpCallbacks()
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{
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SteamNetworkingSockets()->RunCallbacks();
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std::this_thread::sleep_for( std::chrono::milliseconds( 2 ) );
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}
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