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https://github.com/ValveSoftware/GameNetworkingSockets.git
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62f86f63b3
We'll want CI to print detailed info to stdio
33 lines
1000 B
C++
33 lines
1000 B
C++
// Misc stuff used in the tests
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#pragma once
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// Include a bunch of common headers, especially the ones that will configure
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// Visual Studio memory allocation and check the _DEBUG flag. We are
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// about to slam that flag to force assert to be enabled below.
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <string>
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// Force asserts to be enabled, even in release build
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#undef NDEBUG
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#ifndef _DEBUG
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#define _DEBUG
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#endif
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#include <assert.h>
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#include <steam/steamnetworkingtypes.h>
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struct SteamNetworkingIdentity;
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extern ESteamNetworkingSocketsDebugOutputType g_eTestStdoutDetailLevel;
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extern void TEST_InitLog( const char *pszFilename );
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extern void TEST_SetStdoutDetailLevel( ESteamNetworkingSocketsDebugOutputType eDetailLevel );
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extern void TEST_Printf( const char *fmt, ... );
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extern void TEST_Fatal( const char *fmt, ... );
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extern void TEST_Init( const SteamNetworkingIdentity *pIdentity );
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extern void TEST_Kill();
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extern void TEST_PumpCallbacks();
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