mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
91465451d0
vcpkg manigest: - Add vcpkg-cmake as dependency of this project - Don't support bcrypt as vcpkg feature. Nobody using vcpkg wants bcrypt, so this is just a trap. Local/test overlay port: - Fix how we are setting SOURCE_PATH - Add symlink to out vcpkg.json manifest, since a port needs one Chat example built using vcpkg: - Add GNS_LINK_STATIC option to vcpkg_example_chat project so I can test an app linking against static or dynamic lib.
70 lines
2.4 KiB
CMake
70 lines
2.4 KiB
CMake
# For local testing only -- points at the repo root instead of downloading a release.
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# The official vcpkg portfile replaces this line with vcpkg_from_github(...).
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get_filename_component(SOURCE_PATH "${CMAKE_CURRENT_LIST_DIR}/../.." ABSOLUTE)
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# Select crypto backend based on the selected crypto "feature"
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# WE ARE NOT SUPPOSED TO BE DOING THIS.
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# I'd be super happy if somebody wants to fix this up properly.
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if ("libsodium" IN_LIST FEATURES)
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set(CRYPTO_BACKEND "libsodium")
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endif()
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# BCrypt is not supported as a vcpkg feature because it is only used for Xbox,
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# which does not use vcpkg. If you want to use this for some reason, you'll
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# need to configure and build yourself.
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#if ("bcrypt" IN_LIST FEATURES)
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# set(CRYPTO_BACKEND "BCrypt")
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#endif()
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if ( ( "${CRYPTO_BACKEND}" STREQUAL "" ) OR ( "openssl" IN_LIST FEATURES ) )
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set(CRYPTO_BACKEND "OpenSSL")
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endif()
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# Handle some simple options that we can just
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# pass straight through to cmake
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vcpkg_check_features(
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OUT_FEATURE_OPTIONS FEATURE_OPTIONS
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FEATURES
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webrtc USE_STEAMWEBRTC
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examples BUILD_EXAMPLES
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tests BUILD_TESTS
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tools BUILD_TOOLS
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)
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# Check static versus dynamic in the triple. Our cmakefile can build both
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# of them, but in the context of vcpkg, we will only build one or the other
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" BUILD_SHARED_LIB)
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" BUILD_STATIC_LIB)
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# Select how to link the MSVC C runtime lib. When building the static
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# lib, we will link the CRT statically. Otherwise, link dynamically.
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" MSVC_CRT_STATIC)
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# Examples require linking with the shared lib
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if (BUILD_EXAMPLES)
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set(BUILD_SHARED_LIB true)
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endif()
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# Tests and tools require linking with the static lib
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if (BUILD_TESTS OR BUILD_TOOLS)
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set(BUILD_STATIC_LIB true)
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endif()
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vcpkg_cmake_configure(
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SOURCE_PATH "${SOURCE_PATH}"
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OPTIONS
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-DUSE_CRYPTO=${CRYPTO_BACKEND}
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-DBUILD_STATIC_LIB=${BUILD_STATIC_LIB}
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-DBUILD_SHARED_LIB=${BUILD_SHARED_LIB}
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-DMSVC_CRT_STATIC=${MSVC_CRT_STATIC}
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${FEATURE_OPTIONS}
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)
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vcpkg_cmake_install()
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vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets")
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vcpkg_fixup_pkgconfig()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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vcpkg_copy_pdbs()
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vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE")
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