// Misc stuff used in the tests #pragma once // Include a bunch of common headers, especially the ones that will configure // Visual Studio memory allocation and check the _DEBUG flag. We are // about to slam that flag to force assert to be enabled below. #include #include #include #include #include // Force asserts to be enabled, even in release build #undef NDEBUG #ifndef _DEBUG #define _DEBUG #endif #include #include struct SteamNetworkingIdentity; extern ESteamNetworkingSocketsDebugOutputType g_eTestStdoutDetailLevel; extern void TEST_InitLog( const char *pszFilename ); extern void TEST_SetStdoutDetailLevel( ESteamNetworkingSocketsDebugOutputType eDetailLevel ); extern void TEST_Printf( const char *fmt, ... ); extern void TEST_Fatal( const char *fmt, ... ); extern void TEST_Init( const SteamNetworkingIdentity *pIdentity ); extern void TEST_Kill(); extern void TEST_PumpCallbacks();