diff --git a/src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp b/src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp index 637dafd..1336498 100644 --- a/src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp +++ b/src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp @@ -288,6 +288,11 @@ bool CSteamNetworkingSockets::BInitGameNetworkingSockets( const SteamNetworkingI else CacheIdentity(); + // Dummy AppID. (Zero is a reserved value, don't use that.) + // If we want to be able to interop with the Steam code, + // we're going to need a way to set this, probably. + m_nAppID = 1; + return true; } #endif