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https://github.com/ValveSoftware/GameNetworkingSockets.git
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Added interface for app to provision cert.
Also: - STEAMNETWORKINGSOCKETS_STEAM now mens "running on steam", not "running using the steam client". STEAMNETWORKINGSOCKETS_STEAMCLIENT is for that. - Refactored stats stuff, moved it into the namespace. At one point I thought I might expose some stuff in a public interface. For now, keeping it internal. - Removed concept of Steam "universe" from this branch of the code. - Don't use OVERRIDE, override works.
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@@ -96,7 +96,8 @@ static void InitSteamDatagramConnectionSockets()
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if ( !GameNetworkingSockets_Init( nullptr, errMsg ) )
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FatalError( "GameNetworkingSockets_Init failed. %s", errMsg );
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#else
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SteamDatagramClient_SetAppIDAndUniverse( 570, k_EUniverseDev ); // Just set something, doesn't matter what
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SteamDatagramClient_SetAppID( 570 ); // Just set something, doesn't matter what
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//SteamDatagramClient_SetUniverse( k_EUniverseDev );
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SteamDatagramErrMsg errMsg;
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if ( !SteamDatagramClient_Init( true, errMsg ) )
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