From d9aa4c692673d96cbffba9502b18612947f64b34 Mon Sep 17 00:00:00 2001 From: Fletcher Dunn Date: Tue, 9 Mar 2021 16:49:27 -0800 Subject: [PATCH] Sync up with Steam change to steamwebrtc64.dll P4:6407933 --- .../clientlib/steamnetworkingsockets_p2p.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp index 6b669de..c973c56 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp @@ -514,7 +514,11 @@ void CSteamNetworkConnectionP2P::CheckInitICE() static const char pszExportFunc[] = "CreateWebRTCICESession"; #if defined( _WINDOWS ) - static const char pszModule[] = "steamwebrtc.dll"; + #ifdef _WIN64 + static const char pszModule[] = "steamwebrtc64.dll"; + #else + static const char pszModule[] = "steamwebrtc.dll"; + #endif HMODULE h = ::LoadLibraryA( pszModule ); if ( h == NULL ) {