From 9b328e2f70b22b5ee4521694bad2a90c8c2fa72f Mon Sep 17 00:00:00 2001 From: Fletcher Dunn Date: Thu, 5 Dec 2019 15:13:29 -0800 Subject: [PATCH] Make SteamDatagramTransportLock::OnLocked private. --- .../clientlib/steamnetworkingsockets_lowlevel.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h index 3db3e78..f4b14f7 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h @@ -339,12 +339,13 @@ struct SteamDatagramTransportLock static void Lock( const char *pszTag ); static bool TryLock( const char *pszTag, int msTimeout ); static void Unlock(); - static void OnLocked( const char *pszTag ); static void AssertHeldByCurrentThread(); static void AssertHeldByCurrentThread( const char *pszTag ); static void SetLongLockWarningThresholdMS( const char *pszTag, int msWarningThreshold ); static void AddTag( const char *pszTag ); static int s_nLocked; +private: + static void OnLocked( const char *pszTag ); }; #ifdef DBGFLAG_VALIDATE