mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
@@ -566,7 +566,7 @@ const int k_nStartingServerPort = 27200;
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static void Test_quick()
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{
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int nServerPort = k_nStartingServerPort;
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uint16 nServerPort = k_nStartingServerPort;
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SteamNetworkingIPAddr bindAddr, connectAddr;
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//
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@@ -603,7 +603,7 @@ static void Test_quick()
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static void Test_soak()
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{
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int nServerPort = k_nStartingServerPort;
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uint16 nServerPort = k_nStartingServerPort;
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SteamNetworkingIPAddr bindAddr, connectAddr;
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// Dual-stack server, IPv4 client (IPv4-mapped path)
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