diff --git a/src/common/steamnetworkingsockets_messages_udp.proto b/src/common/steamnetworkingsockets_messages_udp.proto index f72a45a..bff8916 100644 --- a/src/common/steamnetworkingsockets_messages_udp.proto +++ b/src/common/steamnetworkingsockets_messages_udp.proto @@ -137,18 +137,6 @@ message CMsgSteamSockets_UDP_Stats // End to end stats optional CMsgSteamDatagramConnectionQuality stats = 1; - /// If acks are reasonably rare compared to outgoing data packets, - /// we will usually be able to fit an ack in the header of a data packet. - /// If we need to send multiple acks, or a standalong stats message, - /// we can put them here. - /// - /// Intentionally not array packed, since having more than one is actually - /// rare and sending a single value "packed" takes more bytes. - /// Upper 16 bits is the sequence number, lower is the delay - /// - /// Note that we really need to integrate this better with the SNP acks/nacks. - //repeated fixed32 ack_e2e = 2; - enum Flags { //ACK_REQUEST_RELAY = 1; // Reserved @@ -159,15 +147,6 @@ message CMsgSteamSockets_UDP_Stats /// Additional flags. Should we try to put these in the /// message header and save a few bytes? optional uint32 flags = 3; - - // - // Envelope data. Not present if the message is - // inline in a data message - // - //optional fixed32 legacy_client_connection_id = 8; - optional fixed32 to_connection_id = 9; - optional fixed32 from_connection_id = 10; - optional uint32 seq_num = 4; }; // Do not remove this comment due to a bug on the Mac OS X protobuf compiler diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp index 46c6900..1f775b4 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp @@ -1311,7 +1311,6 @@ void CConnectionTransportUDP::Received_Data( const uint8 *pPkt, int cbPkt, Steam } // Shove sequence number so we know what acks to pend, etc - msgStats.set_seq_num( nWirePktNumber ); pMsgStatsIn = &msgStats; // Advance pointer