diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp index 31666f7..0ebccd6 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp @@ -25,7 +25,6 @@ STEAMNETWORKINGSOCKETS_INTERFACE HSteamNetConnection SteamAPI_ISteamNetworkingSo { return self->ConnectByIPAddress( address,nOptions,pOptions ); } -#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR STEAMNETWORKINGSOCKETS_INTERFACE HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2P( ISteamNetworkingSockets* self, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ) { return self->CreateListenSocketP2P( nLocalVirtualPort,nOptions,pOptions ); @@ -34,7 +33,6 @@ STEAMNETWORKINGSOCKETS_INTERFACE HSteamNetConnection SteamAPI_ISteamNetworkingSo { return self->ConnectP2P( identityRemote,nRemoteVirtualPort,nOptions,pOptions ); } -#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR STEAMNETWORKINGSOCKETS_INTERFACE EResult SteamAPI_ISteamNetworkingSockets_AcceptConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn ) { return self->AcceptConnection( hConn ); @@ -164,6 +162,7 @@ STEAMNETWORKINGSOCKETS_INTERFACE EResult SteamAPI_ISteamNetworkingSockets_GetGam { return self->GetGameCoordinatorServerLogin( pLoginInfo,pcbSignedBlob,pBlob ); } +#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR STEAMNETWORKINGSOCKETS_INTERFACE HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling( ISteamNetworkingSockets* self, ISteamNetworkingConnectionSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ) { return self->ConnectP2PCustomSignaling( pSignaling,pPeerIdentity,nRemoteVirtualPort,nOptions,pOptions ); @@ -172,7 +171,7 @@ STEAMNETWORKINGSOCKETS_INTERFACE bool SteamAPI_ISteamNetworkingSockets_ReceivedP { return self->ReceivedP2PCustomSignal( pMsg,cbMsg,pContext ); } -#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR + STEAMNETWORKINGSOCKETS_INTERFACE bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteamNetworkingSockets* self, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg & errMsg ) { return self->GetCertificateRequest( pcbBlob,pBlob,errMsg );