From 505c697d0abef5da2ff3be35aa4ea3687597c3e9 Mon Sep 17 00:00:00 2001 From: Sam V Date: Thu, 16 Jun 2022 10:53:35 +0200 Subject: [PATCH] Fix incorrect nonempty check in ICE initialization --- .../clientlib/steamnetworkingsockets_p2p_ice.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp index 9592e56..9138360 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp @@ -189,7 +189,7 @@ void CSteamNetworkConnectionP2P::CheckInitICE() V_AllocAndSplitString( m_connectionConfig.m_P2P_TURN_PassList.Get().c_str(), ",", vecTurnPasses, true ); // If turn arrays lengths (servers, users and passes) are not match, treat all TURN servers as unauthenticated - if ( !vecTurnUsers.IsEmpty() > 0 || !vecTurnPasses.IsEmpty() ) + if ( !vecTurnUsers.IsEmpty() || !vecTurnPasses.IsEmpty() ) { if ( cfg.m_nTurnServers != vecTurnUsers.Count() || cfg.m_nTurnServers != vecTurnPasses.Count() ) {